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Orgrimmar Guided Tour. (before&after comparison)
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Post by
Rankkor
and now........ I present thee, a Step by Step tour of the "before and after" orgrimmar, with your tour-guide Shakduhn the orc shaman on the live realms (before) and Ziggy the goblin rogue on the sandboxed alpha client build 12165 (after)
first we have the Gates (
before
) (
after
) not bad, I have no complaints here.
after taking our first steps into the gates we see the hallway (
before
) (
after
) again while the after is more messy, it's not a biggie, the draenei ship is on a bigger mess and its still nice.
but then we take our first look at the valley of strenght........ and let the horror sink in (
before
) (
after
) what formerly looked like a home, today looks little better than a militarized prison.
now let's take a look at the gate that separates the valley of strenght with the drag (
before
) (
after
) notice how both gates are equally strong (stormwind is reinforced with stone only, and nobody says it's weak) but the new one got a new makeup to make it look more menacing, scarier, and thus, less like a home and more like a barrack.
here, we take a look at one of the few places that actually got better after the revamp of org, I'm talking about The Drag, wich somehow by a miracle rettained it's traditional orcish desing, but now is fully iluminated, not dark and gloomy like today, it's really the only reminder of the ogrimmar of old in wich we all grew up our toons. (
before
) (
after
)
the Cleft of Shadows didn't changed much, it has a third entrance (that conects to the valley of strenght) and while today it has an open view of the sky, on cataclysm, shamans have managed to close it off by moving the boulders in the edges of the canyon orgrimmar sits, as a result, the new cleft of shadows is completely sealed off from the outside. (
before
) (
after
)
Now let's take a look at the valley of honor savvy? (
before
) (
after
) look at how the traditional orcish architecture seen in warcraft 3, is completely abandoned in favor of the dark architecture seen in northrend :S is like little by little the traditional new horde is slowly reversing itself back.
Now take a look at the other big gate in orgrimmar, the one that separates The Drag from the Valley of Wisdom (
before
) (
after
) check again how the new one is made to look more creepy, despite the fact that both of them are sturdy and durable enough.
however, here's were we get to the real cake, the real reason why I despise most of the New Orgrimmar.
Look at the gate that separates The Drag with The Valley of Honor: (
before
) (
after
) :S and for those who say "it's more fortified now" I ask of thee, look at the hallway of that new gate (
before
) (
after
) was that REALLY necesary?
look at the hall of legends, a sacred place of orgrimmar where the strongest weapons of the mightiest champions of the horde are stored. look at it from the outside (
before
) (
After
) and from the inside (
before
) (
after
) was that REALLY necesary? just look at that :S now were have we seen this before? where? ohhh yhea.......
here
, and
here
, and of course
here
. (those 3 are from hellfire citadel in case u're wondering)
see? conect the dots pl0x.
of course, this is not to say that ALL of new orgrimmar sucks, some areas got really nice, I already mentioned The Drag, but now let's see the other good stuff.
first off, check out this part of the Valley of Honor (
before
) (
after
) new waterfall, and vegetation.
also check where Thrall's castle used to be (
before
) (
After
) the change is really good, however this isn't orcish architecture, is tauren :S it's beutifull no doubt, but this is suposed to be an orcish capital, look at how the humans even when having a dwarven section, that section still has human architecture.
also, that empty hallway that leads to the rear exit of orgrimmar, it used to be empty and cold, but not after the trolls moved in (
before
another one from
Before
) (
after
another one from
after
)
of course not all is pretty :S look at what the goblins did to the former valley of spirits, they moved in where the trolls used to be, and transformed
this
into
this
another favorable change is definitly how the interior of SOME buildings actually do look nicer, just check the Auction house (
before
) (
after
) and the Bank (
before
) (
after
)
but the one change that I bless, and love QUITE A LOT, is one not aesthetic, but practical, because in the past, if you were on the valley of strength you had to escalate that annoying tower to get to the valleys of wisdom and spirit via that rope bridge, or go arround the drag. Garrosh fixed that problem by converting
this
into
this
and u're wondering......... if Garrosh's castle is where the bank and flight tower used to be, then where is the bank and flight tower? the bank is relocated to a new building to the left of the valley of strenght, and the flight master is now on the new natural roof of the cleft of shadows (as seen
here
)
and this concludes the tour of Orgrimmar, facilitated by yours truly, and now you know why I despise so much several of the changes done to the city, and this wasn't taking in condideration the changes made outside (such as the thousands of catapults, siege engines, and barracks as well as spike barricades placed all arround the outside of the city on barrens durotar and azshara.
it really does look like a prison rather than a home. U_U
Post by
tanne96
Imo i actually think it looks really nice all over :P
oh and thanks for the post btw , really nice (:
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402784
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610405
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Post by
Adamsm
Anything Fantasy would be "Like WoW" without Engineering and this whole... spikes.So, Diablo?
Anything Sci-fo would be "Like WoW" without swords.So, Starcraft?
Post by
oedura
One thing that bothers me about some parts of the new Org are the number of useless posts sticking out of the ground in high traffic areas.
Seems like they could hinder one's movement a bit. Like you'd get hung up on them a lot if you weren't constantly looking for them.
Post by
48586
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Post by
Rankkor
but the one change that I bless, and love QUITE A LOT, is one not aesthetic, but practical, because in the past, if you were on the valley of strength you had to escalate that annoying tower to get to the valleys of wisdom and spirit via that rope bridge, or go arround the drag. Garrosh fixed that problem by converting
this
into
this
I liked the flight tower and rope bridge.... Gave a good view of the valley of strength.
are you forgetting that the new flight point sits at the very roof of ogrimmar? you get a view of all sectors of the city from there.
Post by
306612
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175534
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Post by
echo808
Garrosh's place is where the bank used to be right?
and man, i sure will miss Old Org but New Org looks sweet.
and awesome post. Hopefully you'll be able to do the other cities too :D
Post by
buickboy87
Maybe blizz is doing this like the HFC on purpose, to maybe show a connection with Garrosh and the fel orcs which, correct me if I am wrong, are tainted the same way Grom and many other orcs were? with Magtheridon's blood?
Post by
chilargar
Maybe blizz is doing this like the HFC on purpose, to maybe show a connection with Garrosh and the fel orcs which, correct me if I am wrong, are tainted the same way Grom and many other orcs were? with Magtheridon's blood?
mannaroth was responsible for grom and the others, magtheridon and illidan were responsible for the fel-orcs in outland.... but all that aside i almost fainted when i saw the inside of the AH... new org will rock!
Post by
taurenmoo812
Its funny. I've been saying since seeing the design of the bases in northrend, how they look just like hellfire citadel, the black, spiked metal, something that reflects the darkest days of the horde.
What is says to me, is that Garrosh (because you can be dam well sure this is not how Thrall would have his city designed) sees that only strength without wisdom or spiritality is the only thing the horde needs. Orgrimmar, despite being revamped, was revamped wrongly, and its lost so much of its spirital nature, you know, the one the orcs lost years before, but faught to regain?
I hated hellfire citadel, it was like, this is an example of the dark horde, well orgrimmar was an example of the new horde. Now, the new horde has become a reflection of the dark horde in this.
I never thought I'd get to seeing it, but orgrimmar has lost its charm. sort of, going to far with something that was already balanced.
See, this design isn't about fortifying the city from enemy attacks, that was complete crap, orgrimmar has survived attacks from the legion and the scourge. This is about changing the face of the hordes most proud city to reflect is now corrupt ruler and how he doesn't care for peace, wisdom or spiritality, only killing.
Its a sad day when you look at the city you've spent the last 4-5 years in made into something you feel sick to be part of. At this stage, I would even make undercity my home.
Edit: Another thing that can't be overlooked. There are sections now in orgrimmar of Troll and Tauren areas. These are ok (though replacing Thralls throneroom with tauren tent is not what I have in mind) But, the fact is, for the troll and tauren designs, there still have the origanal designs for both troll and tauren. Both these races architechture is still inkeeping there there peoples spirital following, and it works in one with the surroundings.
Where as now, before the orcs strutures were both fortified AND they worked more in harmony with the natural world around them, they now are a corrupt version of that, nothing of these structures reflect the orcs being at once with the neutral world around them, rather being a blight on there surroundings.
Edit again: I've got a theory on valley of wisdom. When Garrosh takes control he has old grommash hold destroyed and has it built in valley of strength to show how the horde should be ruled by strength instead of wisdom, and as a mocking blow to Thralls belief, he can't think of anything to do with valley of wisdom, and so lets tauren build tents on it, not even caring whats done with it.
Post by
Rankkor
Garrosh's place is where the bank used to be right?
and man, i sure will miss Old Org but New Org looks sweet.
and awesome post. Hopefully you'll be able to do the other cities too :D
yhea, look at the "before and after" of the valley of strenght, that big building in the center of the valley of strenght is where the bank and flight tower used to be, but that new big building is the new Grommash Hold.
I will make another one about the other cities, but when the changes get implemented on the alpha client.
for now, only SW and Org are changed, and the changes in stormwind are more subtle, overall it has better textures, more detailed than the vainilla ones, and some buildings look more polished, but the overall city is 90% the same as before but more pretty. (with the exeption of the destroyed park and the 2 burned towers)
I'll make a post of it anyways, but the other cities (Ironforge, Darnassus, exodar, Thunderbluff, and Silvermoon) are unchanged, 100% identical to today's version.
I don't include Undercity because while the inside of the city is the same as today, the surface has changed, some forsaken have emigrated from the sewers to the ruins of lordaeron.
Still, futher "before&After" posts will follow this one, is the advantage of having a shaman on the live realms, the "Far Sight" spell allows me to get some really nice screenshots from angles that are otherwise hard to obtain. (since on the vainilla world you cannot fly, on the sandbox I can just use the GM command to float thus gaining nice views of the changes)
Next one in line is Stormwind and Undercity. after those I'll make one for Eastern Kindoms and Kalimdor.
I will not include shots of the new zones because other than hyjal and Vashj'ir are REALLY incompleted, they don't look nice at all.
Post by
Rankkor
Edit:
At this stage, I would even make undercity my home.
bro' don't exagerate, it's not that bad, at least ogrimmar doesn't have green toxic water, skulls, and cripts all over the place......... and most importantly it doesn't have a traitorous scheming mad homicidal &*!@# living there.
and I still will make ogrimmar my main location for the heartstone simply because the portals to the new zones (like Deepholme) are here, in the new elemental ring above the city (wich was changed BTW)
also, not all the changes are bad, the inside of some buildings look neat, like the new AH or Bank, and even the inside of the homes wich definitly look badass (I didn't included shots of some of the homes and inns of org but let me tell you they look NICE)
I'm not against progress, and I tottaly get the fact that ogrimmar DOES need to be fortified, Org survived a scourge assault (not a legion one, the legion has never made it to org) but when the elements themselves are the enemy, a single earthquake can make a house made of mud crumble to the ground.
so on the part that it does needs to be fortified, I agree, what I disagree is the architecture used, the best example is the hallway that leads to the valley of honor, I get it needed to be reinforced with metal, but why the creepy demonic architecture of hell?
I get the halls of legends had to be reinforced, but why make the inside seem like Bladefist's throne room?
it's the decoration that I disaprove. not the reinforcement, because org DID needed to be reinforced.
Orgrimmar, despite being revamped, was revamped wrongly, and its lost so much of its spirital nature, you know, the one the orcs lost years before, but faught to regain?
if that was true there wound't be a tauren sector, nor a troll sector, nor the valley of honor had it's new vegetation and waterfall and shaman shrine.
Again, Orgrimmar still retains some beuty, what I am against is that almost all remnants of true orcish aesthetics are trown out the window. New Org has influences from Taurens+trolls+goblins+and industrialized dark orcs.
the irony is that this isn't the capital of neither trolls, taurens nor industrialized dark orcs.
other races have multi-cultural peoples living in their cities (like humans having a dwarven sector, or Dwarves having a gnomish sector, or Night elves having a worgen sector) and yet, despite being multi-cultural, the overall desing of the city, is of the main race inhabiting it, Stormwind is HUMAN architecture, even on the dwarven zone, Ironforge is DWARVEN architecture even on the gnomish zone, Darnassus is NIGHT ELVEN architecture even on the worgen zone.
this is how they should had done new org, give it diferent feelings (darkness, strenght, honor, battle, wisdom, spirituality, agressiveness) all the features that describe orcs (because orcs do have bloodthirst, agressiveness, and a desire for battle, but these are only 1 side of the orc coin, the other side has their honor, widsom, and spirituality as well as their reverence to the ancestors)
new org has the orcish zones reflecting the bad side of the orcs, and the foreing zones reflecting the good side of the orcs using foreing architecture, and that's just WRONG.
Post by
GVHB
Tinker Town is Gnomish architecture, it easily noticeable. And about Worgen District, I don't know right now but I would suppose it will have Gilnean architecture.
Post by
Rankkor
Tinker Town is Gnomish architecture, it easily noticeable. And about Worgen District, I don't know right now but I would suppose it will have Gilnean architecture.
while it has the cogs and mechanical pieces of gnomish desing, the overall theme of the area is still dwarven, like the buildings (the very few it has) it's a nice mix of gnome+dwarf.
besides, dwarves are machinists too, they also make machines (as seen on their steam engines) the way the buildings are built inside the walls rather than be individual structures separated from the walls is a dwarven influence.
because while other races build structures independant and placed on the ground, the dwarves make holes in the walls and the mountains and build their stuff there.
take a look at Tinker Town, all the buildings are holes in the wall and inside the holes are the gnomes :P
that's dwarven desing, now take a look at the surface of gnomergan, did the gnomes built holes in the ground or mountain and built their homes there? nope, indenpendant structures based on the surface of the floor, that's gnomish architecture.
:D
and the worgen sector in darnassus is mostly dark gloomy trees with homes goth-styles built in xD
Post by
GVHB
Gnomes also built their structures in the mountains (Gnomeregan being the main example). Also., there isn't any other Dwarf settlement built inside a mountain a part from Ironforge (And I'm not counting either Blackrock Mountain and Grim Batol as their aren't Alliance cities right now).
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