Greetings!Let's talk about : World PvP - please stop using that phrase for PVE zone where PVE ppl do daily quests, who have no interest in PVPING!What is the point of sucking up to pve ppl by letting them 'pvp' with mobs who happen to use class-specific abilities/spells which resembles 'real' players? is THIS WORLD PVP you're talking about? ( I'm fan of lore myself and i see where is this goin and its a nice try, but only a try, why? We already have pvp ppl willing to battle one another, so why then make up false pvp by adding all those npcs?)Personally, what i find illogical is this:1. u want to raise world PVP on higher lvl ; having good intentions is one thing...but doing so this way?2.then u make whole new PVE zone, where usually pve ppl compete( well no wonder! its all pve rewards and fights!)3.So what happens is that most of the ppl doing dailies are like: ah damn they're ganking again, i just want to do dailies and get away ( so in some cases it is rly easy to do so as u can get horde and alliance questing next to each other- is THIS WORLD PVP?)4.PvP players are not bothering with dailies etc. ( unless they're interested in storyline) and the only thing that organized pvp raids do then is spoil the other factions daily routine of pveing as there's rly no rewards to go after or anything. It is the SAME as any other DAILY quests PVE zone.So you've made a pve zone, with pve rewards, where pvp ppl SHOULD go and bother all those petty pve'ers who are questing and simply are ignoring you as they see you as a boring guy who has nothing else to do but bore others -.- Oh and when pvp guilds organize pvp raids, guess where WORLD PVP occurrs? WELL THE SERPENT WALL, WHERE PVP VENDORS AND PVP PPL ARE! Sry bout the caps, but i just had to emphasize the absurdity of this world pvp, which i, as a pvp player rly find a mockery, just for calling it world pvp.Conclusion: This exp is based on ally vs horde as it has been said countless times, ok so why not make some story progress through pvp? instead of this? Because if you're interested in story, any story around at all, even the one that concerns faction based fights where you have participated over the past years and nothing ever changes there, is pve based.
Hello again :)Yeah about that, petty pvers, i admit it was in heat of the moment, rly didnt mean to offend any1's choice of enjoying the game but i guess i gave in to frustration :P It was only that, nothing else, i'm not one of those who's gonna talk about skills n stuff, 'skill' as some feat was not in the focus of my post and i wasn't referring to that when i said petty pvers. I guess i was frustrated cuz to me, errors from this were 2 damn obvious and was like, omg why is no1 pointing out the logical conclusion of clear distinction of pve/pvp.For me, pvp is this: you compete with ppl who want to compete with other ppl( yourself included) and not like, hey that guy is killing a npc, i'll kill both him and npc just cuz i can -.- well personally i dont find pleasure in that especially if its close to being totally effortless( like killing lower lvl etc.) so i rly can live without ganking. I do however help other who are being ganked and then that sort of world pvp makes more sense cuz not even then, if i organize smth i'm not like if its red its dead, its like beat those who started it and who are bothering the weak and move on :)And i've pvped since vanilla and i can tell u for sure that pvp isnt about ganking/camping ppl - thats just sadistic( especially when ppl like that compete who gets more rage whispers etc.)What i'm trying to say is, this way of renewing world pvp is promoting ganking, which i'm against as it gives me no pleasure molesting other ppl. And whats with all those battlegrounds? why not make an effort and make pvp zone with daily pvp related qs, like, kill 10 horde PLAYERS( and players only) in this zone and u'll get few gold coins and lets say...25 honor 3 conq points, whatever - just a banal example. So that way you would get what? pvp players competing! Would you go into a such zone? as a pver? I mean, At the end, the reason i made the first post was frustration, as the only mention of pvp for this long awaited patch was this new zone, which already ended as disappointment in the eyes of pvp - don't get me wrong, its rly nice pve zone, nice sotryline, i'm enjoying doing dailies there, but guess what, i'm going there with my pve char who is killing creeps faster oh and yeah, the other reason than storyline is the mount, why i'm after the rep and when i feel like pvping, i go to bgs, as i've always done cuz when there are not rbgs planned, i as pvper have nothing else to do :)So i dont know how much more experimenting you consider is needed in order for pvpers, to get, after 4 expansions something other than new bgs :P okok rated bgs are cool, but they are still bgs.The matter is quite simple, if we're talking about pvp, it by definition excludes pve and all its players. its not a matter of: hey thats ours u cant have it, its simple as, we want to compete with other ppl, if u dont want to do that, well then dont come to pvp zone/place/whatever! So no need to put pve and pvp fans together in any way. and if I want to fight over smth that is considered a routine, again, i want it to be competition and not molestation, meaning i dont want to fight ppl who are not here to fight other ppl! And we're back at start, where i'm abhorring new zone being called PvP zone - the reason i made the post AND the account for that matter only as i've found it pretty offensive and yes i'm not sorry for wanting it for once to totally exclude pve content or pve anything whatsoever even to a measure of requirements such as a certain percent of pvp power/ress or whatever :)
I think the daily system is fine. The only problem I see is that they give way too little rep to make significant progression. It´s your own choice to do all faction dailies or just the 2 that reward the items you want. But what feels wrong is that you put 10 - 30 mins doing dailies for a faction and then end up with a gain of 1000 rep... so it discourages ppl to think it will take them approximately 2 months to finally ride that mount they crave so bad (especially Shado-Pan since you need to grind Lotus first)Some grinds are a real pain (IMPO Klaxxi) so you prolly will get exalted with them once and be done with. But a little more XP wouldn't hurt. The Commendations are great, but I think they shoul stack to help alts a bit more. So if you have 2 alts at exalted they give 150% or 200% more XP. That way 3rd or beyond alts won't give you such a hard time choosing between getting the Valor Cap to improve your main's gear, or finally leveling/gearing that third alt.I would recommend lowering the item Upgrade prices a bit. I think 500 for Valor/Justice gear and 1000 for Honor gear would be fine due to Valor's cap and the time you have to put in to farm Honor and Justice. Conquest upgrades are fine. But please make another way of getting Justice Points avaliable, because after you gear up a character, sometimes you are so Fed up with Heroics that will only go back to them on a different alt. Maybe after getting the Valor cap, daily quests could give Justice instead. And also lowering a bit the gap between Honor and conquest gear, so players who only do BGs have a fighting chance to be relevant in PvP against arena players. Or maybe increasing the Conquest gain from BGs could help with this issue.
There's a lot worthy of comment here but let me first confine myself to the cooking/farming complex.I've said before and will do so again: If we wanted to play Farmville, we'd be playing Farmville. World of Warcraft is World of Warcraft. Trying to graft in other games (Farmville, Pokemon) in a frantic attempt to attract more players is doomed to failure because the people who play Farmville have a culture of superiority to those of us who play "killing things" games like WoW. Simultaneously, those of us who are into "killing things" find our version of Farmville a distraction especially given the many, varied and interesting story lines built into Pandaria.Some with memories as long as mine may recall the hype from Blizzard as Cataclysm was about to drop stating that they had "simplified" cooking. Essentially that meant fewer ingredients and no more Northern Spices. The most complex items were the Seafood Magnifique Feasts that required three types of fish. Now we have dishes and feasts that require a special "spice" (soy sauce, black pepper) only obtainable by using tokens and at least three other items that either cost tokens or require both the farm and farming or fishing or both. One expansion later we've dropped farther down the rabbit hole of complexity and left that vaunted "simplification" on a trash heap far, far behind us. What it all looks horribly like is a desperate attempt to make WoW's own Farmville relevant by forcing player into it and contradicting the designers own earlier imperatives in the process.As for the Ironpaw Tokens themselves, yes, they are fairly easy to obtain but they impose their own farming burden. One needs to fish up. raise or kill specific items for tokens in addition to the fishing and farming of both kinds one needs to do for the feasts. This takes more time from questing, raiding, dungeons, scenarios and real life than most of us can afford.Let me digress briefly on the feasts themselves. In Wrath and Cataclysm we had feasts that fed our parties. The party size was irrelevant. The feast fed the group regardless of size. Now we have feasts that feed raid parties of either ten or twenty-five with the latter requiring double the ingredients of the ten. There's a little economy to the twenty-five person feasts. Yet we also have forty-person World Bosses and no forty-person feast. Do the Sha of Anger or Galleon or the Darkmoon Rabbit and we burn through ten-person feasts pretty quickly. Yet I don't want another forty-person feast. Two size-specific feasts are one too many. We need a feast that feeds one's party regardless of size if only to conserve bag space and player time in farming (in both senses) up ingredients. Actually it seems a lot like this wasn't thought through very well.Manhandling Farmville into WoW hasn't been the best of ideas. Being able to raise Motes of Harmony and herbs for potions is nice but not as nice as having more and more frequent spawns. Offering alternative ways to Herbalism of obtaining Alchemy ingredients (e.g. fishing up Azshara's Veil) fills the same function as our Farmville clone and does it without a faction reputation grind that's exacerbated by adding multiple faction members. In short, we could have done very nicely without Farmville and having it required for cooking. The same ends could have easily been accomplished by creating a short (2-3 quest) daily chain at multiple points in the Valley of the Four Winds that rewarded us with a basket of ingredients such as pink turnips from Farmer X, carrots from Farmer Y, etc. Would that be more time consuming than fighting off hawks, vermin and various forms of weeds on as many as 10 or 12 plots while harvesting and planting crops? I'd bet it would be a wash.Halfhill and Sunsong Ranch are not so much a hub as a black hole. They are a chore rather than a game for those of us who feed our raid parties and a chore much more onerous than fishing up Lavascale Catfish ever was. Farmville has caused cooking to spin out of control in Pandaria. I hope it can be saved in a future expansion.
With this kind of daily questing system they manage to turn a game into a "job" Thank god i have one to be honest; so i dont need another especially at nights after i get home tired.I never though id stop playing wow but i simly dont want to anymore so im kinda lost in mist :) Doing the same think everyday = daily quest =slow and painfull way of death to a mmo imo It was supposed to be made with friends not other way around.Man even the opposite factions dont bother to kill each other to just get it over with .( gang parties excluded)Its wrong what is happening to the game and they will understand it soon hope not too late...The spell effects have became too tiring for melee toons i think too :)
Personally, I'm glad they got rid of the 25 daily limit. That allowed me to grind rep with all the factions, that I could, in the same day without having to choose one faction over the other as the Golden Lotus used up 10+ dailys if you took all the dailys from them you could. It took me almost two months to get revered with most of the factions doing that, but I'd probably still be grinding rep for most of the factions if I could only do 25 dailys per day. I did the grind mainly for the enchants and patterns the factions had. I'm also buying the VP pieces from them, but the enchants and patterns have no counterpart within any dungeons or raids. What made the dailys so much of a grind was the combination of low rep gains from the dailys for some factions and having to grind your way to revered with the Golden Lotus before even attempting to raise your rep with the Shado-Pan and the August Celestials. That just meant I knew that once I got revered with the Golden Lotus, I still had weeks to months to get to revered with the Shado-Pan and August celestials.Thankfully I'm down to just grinding rep for the Shado-Pan and the Dominance Offensive.
I see they mentioned the Warlock-specific quests, and wondered if they're gonna do this for other classes aswell? I would love if the end-reward would be an item with, say 2 charges, that copies a legendary item and makes it into an epic, thus making it transmogable. Something else that's pretty epic would be nice aswell... Anyway, if they're gonna really make a questline for an awesome item in the end, I feel they should make the quests actually difficult, meaning that you'd have to combine PvE damage with PvP cunning. Secondly, the start of the questline should be a BoP item, thus not being able to access by everyone, and let it be a drop from (even though I havn't tried it yet) the last opponent in the Brawler's Guild. Make it a chain that requires time to master, and skill to overcome attacks. Basically, make people die repeatedly...
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