This post was from a user who has deleted their account.
Nerfs. Dungeons are easier, XP gains are a joke, this game has gotten easier as it has aged. The 'easy' way is a killer for alot of games (Rift Im looking at you too). Shame really I enjoyed the game being difficult, maybe that's just my self-masochistic streak ;)edit - Destroying the talents trees really did it for me too.
IcyFrozen - I read through pages of comments on here, and yours is the only one I agree with 100%. My sentiments exactly! (too long to quote - see page 3)
I was a fan of Vanilla, through and through, though, that was when the game first came out and it was all new and exciting for me. BC came out and I thought that it wasn't all that great and Pre BC was sooo much better. Then Wotlk came out and I quickly realized how much more I should have cherished BC because the game, for me, dropped significantly due to a few reasons:1. Flying mounts. These things ruined the game. It was fine when it was JUST outlands because it limited the use of flying mounts. Now you can fly everywhere, without any need to explore areas. All you need is to find your quest point, stop , drop, and murder, remount and repeat. This dramatically influenced the social aspect to the game. No one needed to explore places by running through mountain passes, and over bridges, all that adventure stuff that's focal for an adventure game with a whole world to explore. It's an extremely pedestrian, window shopping kind of experience. And for the pvp'ers, they have no one to gank, no one to flank, no one to spank, and so on. Your best bet is finding that one lone person either herbing, mining or artifact-ing or who knows maybe even questing. 2. Epic Raids: The thing (for me) that made raids so epic was the amount of players it required to kill bosses and the size of the bosses. Nothing will compare to how fun it was to experience Ragnaros in a 40 man in pre BC. That fight was epic in every way to me. Large devastating elemental guy with lava all around him and lava minions and the amount of time and players it took to bring him down made that fight feel (I use this term lightly) realistic. Even with the change in player requirements in BC, the fights were still epic mostly due to the difficulty of them.3. Dungeon Finder (Game Ruiner): How much more passive can the game get when all you have to do is sit around like a goon and wait for a dungeon, only to blast through a place after grabbing all the quests (conveniently located at the entrance for you) with players you'll never ever see again. This inter-server relationship is so frail and boring and ruins the exploration aspect of the game, like when you had to run to the entrances of dungeons (not fly). It also greatly affects the social aspect of the game because you're almost always going to be with players from other servers and while they may be cool, you'll never see them again unless they transfer or can only join in on dungeons. Long gone, seem to be the days of when there were servers where everyone knew each other on some level, through guilds or being that guy who plays the AH like a boss (I'll never forget that guy Rapscallion who had like every boe epic known in existence pre BC lol). But with this lack of server based social network, there aren't half as many players doing stuff outside of town anymore and if they are, they're generally there for 1-2 seconds for farming. Lastly, 4. Raid Mechanics: I've never been much for end game content but I've noticed a lot of people talking about regurgitated mechanics and such. Why not just shoot for the moon on some new ideas. Like closing walls, or collapsing ceilings, or platforming situations, or something different from the norm. Just go for it . I doubt if Blizzard creates a drastically new type of mechanic that flat out tanks, that it will be the end of WoW as we know it. Take the piss. Also, bring back more tanks. Everything seemed much more heroic when there were like 3 or 4 tanks needed at a time. I bet a lot of what I've said has already been mentioned, so I apologize if anyone already did. I only managed to get to page 3 before wanting to put in my own two cents lol.
There's plenty of life left in WoW, although rejiggering the S/W would be challenging.I left wow for about 6 months to try RIFT and really liked some of the ideas. Here are two aspects of RIFT that I found really interesting. First, Rifting is very cool. If you don't know what Rifting is, imagine an elite boss and a bunch of minions suddenly spawn in the middle of Dustwallow Marsh and, unless they're stopped, they end up demolishing Theramore Island -- including all all the NPCs. The elites and their minions are level appropriate and reward rep and loot for killing them. Second, RIFT has instituted 1 and 2 man versions of their 5-man dungeons. For unguilded players, or players who just like to solo, these dungeons are really attractive.The point of this post is not necessarily to advocate for RIFTs and 1-2 man dungeons, but to point out that the kinds of features one can build into a game of this sort is hardly exhausted.Cheers,p.s. Just to be complete, After leveling a cleric to 50 (their max), I returned to WoW because, all-in-all, WoW is just a richer gaming experience.
What eventually destroys a game is when players feel they're no longer connected to it, and that changes are too extreme to keep up.There's plenty of talk about "what's new", but it depends on what is new.Cata changed too much, IMO, to the point folks had to not only get used to a new environment, some classes were totally changed, upside down. Then the overall nastiness of the community and the developers (e.g., "Cata is harder, tougher" mindset and smacktalk) caused even more of a rift. When Ghostcrawler posted his blog post that the community dubbed the "l2p", the Wow-census data showed almost the day later the sharp decline of players. This decline was also reported by Activision-Blizzard in an actual decline in subs. The decline continued into Firelands, when Activision-Blizzard again reported more lost subscriptions. It's obvious a whole subset of players are indeed tired of not only massive changes in WoW gameplay, but how Cata did and continues to divide the community into camps.Personally, at this late in the game development the last thing needed was a dividing 180 degree turn expansion, especially after downing the LK. An unity break after a dark chapter would've brought the community together, and fully fill triumphant in the victory. What WoW players got instead was a total revamp of the world and it's destruction. Too much, too fast, and at the wrong time (and it doesn't help to scream, "l2p").
been playing off and on since it was launched, classic was amazing because it had something that other games didn't it had great story and lore most classes had special quest for there class and even after you were done leveling you had tons of stuff to do. i made a new toon last month, having mounts at 20 is nice but having to take out all the epic quests to get 60 mounts because there now level 40 is horrible why in the world didn't you guys just add a 3rd mount for level 20 that was a progression mount. you guys keep taking from the best part of wow witch is 1-60.once i hit 50 i was even more desappointed i really wanted to get a few pieces of dun gear to have for outlands and in my spare time have a 85 run me through all the old dun. get a full set and do that crazy epic quest to upgrade it for transmorg. but you guys removed that too. you guys got to stop removing stuff from classic you don't need to have all 11m players doing the same content you have a good size game why push everyone to 85 and be out of stuff to do, yeah i get that our dun. set is now a jp set but theres no point in that now that t11 is a jp set once again you guys destroyed content when you added more you dont have to destroy content when you add more those pieces of gear the 346 purples should have been in dun you get it while you work through the dun and once you get jp then you can up grade to tier, the way it is now you have 3 pieces of tier and the rest is dun.you guys need to do a better job in future content with class gear and class quests like classic had there was nothing better than getting your guild together to go help the locks or pally go do a epic quest to get there mounts heck i wish ever class had a specialty class mount with a semi epic class quest to do. semi epic meaning no raid needed to get it just duns and special summon mobs.
My two cents on getting to know your server: I have played on dozens of different servers over the years, and every single one has had the same contingency of trolls, bigots, elitists and $%^&*!@s. On every server people would spam /spit and /lol in PVP, corpse camp lowbies (my first encounter with world PVP was two 60 rogues sitting next to a spider spawn outside of Tarren Mill waiting for lowbie Horde like me), ninja nodes, etc. To this day people who ask for help with issues are told to type /camp or hit alt+f4 and are never given the right answer. As far as I can tell LFD and the expansions since vanilla have only shortened the time it takes to find groups, and anyone who thinks the community was better in vanilla is wearing rose-tinted nostalgia goggles. If anything I prefer the anonymity of cross-server play because it's harder for people to hold a grudge; on a number of servers I currently play on trade chat is full of angry debate about who is the best at PVP and which guild is "so fukkin gay" because they haven't cleared everything yet. We had an opportunity as a community to set the ground rules at vanilla, reporting and /ignoring all trolls so that new players learned right away that to succeed in WoW you need to be a decent human being. We failed, and now there's an option in the "why did you quit" poll after unsubscribing that lists other players' misbehavior as the reason for cancelling your account. That's not a coincidence.