You can be 100% positive that these are not the final trees, they are undoubtedly just an idea of what to expect. The shadow tree has two talents that reduce casting push back, and also there are still a lot of talents that are "increase damage" which blizz was very adamant about doing away with. I definitely like what i am seeing though.
Personally, I think the changes to the disc tree look interesting. Keeping in mind that putting points into the tree will give bonus healing anyhow, adding the damage talents adds a bit of flexibility, especially in pvp, and I think it really amplifies the difference between holy and disc healing in the sense of attitude. (ie disc priests embodying the more stern/repentance bringing side of light).Also, it seems like blizzard added a few talents to both trees that increase the potency of holy nova. It would be quite awesome to be able to use it more often in pve environments :DAlso, also, digging the elemental shaman earthquake, one of my favorite abilities from WC3 :D
detected an error in the shadow tree of priest, improved shadow form requires 2 points in shadowform, only one point can be placed in it though :P
Thoughts on the new rogue trees:Im very much liking the looks of the new Subtlety rogue spec. It appears that they are making it a bleeds tree with all the buffs to rupture in it. The new Hemorrhage is awesome! +30% bleed damage (although i wonder if this is yet more homoginization and that it wont stack with the feral cat bleed buffs)Some problems i have found with this sub tree though is that it is slightly lacking at the top of the tree, with not many actual damage boosting talents, whilst at the bottom of the tree it is just awesome. (eviscerates with a 60% chance to refresh rupture? apply rupture at the start and forget about it!)Combat on the other hand seems a bit bland to me compared to sub. Throughout the entire tree there is not a single talent that boosts the damage potential of a finishing move (we have it like that now, but im rather disappointed with Blizzard for not picking up on this and giving Combat a dedicated finisher. The only new thing from the entire tree that really appeals to me is the "Restless Blades" talent which decreases the cooldown on KS, BF and sprint.For assassination, the first problem i encounter is in the 2nd tier: there is no choice but to choose between imp evis, remorseless attacks or the new talent "Blackjack", all seem very useless to an assassination rogue, who most likely will never use evisc, or sap during a boss encounter.The new talent "Murderous Intent" looks very interesting, could it possibly mean that at 35% health, we will be switching to backstab rather than mutilate? The expose armour buff also looks fairly promising for group utility, although i doubt many rogues that deep in assassination would really want to use it. Venemous Wounds i dont see staying in its current form, talents that increase damage by a flat amount, rather than a percentage tend to fall behind as gearing increases, so its possible we could see some use out of it in the beginning on the xpac, but not towards the end. Finally Vendetta looks to be an extremely cool ability, with both PvE and PvP use. Although the talent doesn't say it, i would suspect that it would end up being an ability like HfB, since it doesnt say how it becomes applied.Overall im very pleased with both the subtlety and assassination trees, but rather disappointed in combat. I cant wait to try out sub, it really looks promising to me!
Personally, I will be a happy priest if the new raid healing model allows me to have a couple extra GCDs to work in Smite to build stacks for Archangel. Stuff like this will make the game more fun if implemented correctly.Of course, in the WotLK healing model, a talent like Archangel really doesn't fit because of the spammy nature of healing.This really gives a deeper insight into how healing will work in Cata.
Bleh. I was under the impression the talent trees were gonna receive a larger revamp; sure, there are a couple changes of order and a new talent spot here and there, but they still kinda look the same to me. I do like that they're making the Healing specs also gain bonuses from damaging spells; that'll make things a little more dynamic (which is what I want to see).
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Looking forward to Shaman changes, already have both Elemental and Enhancement worked out.
Shadow Tree of Priest is kinda weak, I'm struggling to find places for talents, most end up useless in pve and had 4 left over, with max'd shadow tree.
Seems with all the talents that boost healing spells after a damage spell is blizzards way of making healing more fun and different.
Nice to see the druid tanking tree nearly unchanged (it was always had for me to change specs). Only bigger change is that us druid tanks will now go even deeper into the resto tree :)
By the by, the talent tree calculator on WoWhead currently has old text for the subsequent ranks of some revamped talents.As for the talents themselves, the big thing that stood out to me was the lack of low-tier healing/shielding talents in Discipline. You currently HAVE to take either Improved Inner fire or Evangelism. (And that's assuming you take Martyrdom) It would be nice to have at least one talent that directly buffs a heal or shield in that second tier, and have Focused Power bumped up the tree a little. One way that seems relatively obvious is to move Improved Flash Heal up the tree, making it accessible to Holy Priests.The changes to Priests and Rogues look pretty polished. Balance looks like a really good pass too. I get the feeling we'll be seeing another comprehensive pass to the rest of the druid trees, and all of the Shaman trees.