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Remove Guild Perks
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Post by
LiquidBlue03
This might be an unpopular opinion, but I thought I'd share it nonetheless.
As it stands today, I feel that the social aspect of guilds is severely lacking. The introduction of guild perks in Cataclysm made it so that many guilds came to be for the sole purpose of perks, and players flock to these guilds for the in-game advantages rather than to socialize with other players.
There are literally houndreds of these guilds, and it's nearly impossible to find a good guild with a sense of community amongst these.
I believe that the removal of guild perks would make it so that players wouldn't feel obliged to be in these "perk guilds." Instead, they would seek out guilds for the social aspect; questing, doing dungeon runs, or raiding with guildmates. And if they weren't interested in that, they could just remain guildless.
What are your thoughts on this?
Post by
lonewolfe31705
Just gquit until you find a guild you do like. Or make an alt and move it around from guild to guild until you find one you like.
Besides that, stop complaining. If they removed the guild perks we worked so hard to earn, I know a lot of the player base would be unhappy....hell, look what happened when they took away just 1 perk. "Have group will travel"....there were thousands of posts about it.
Post by
BigH
I believe that the removal of guild perks would make it so that players wouldn't feel obliged to be in these "perk guilds." Instead, they would seek out guilds for the social aspect
Would you really want those people though? They're choosing perks over a meaningful social interaction, which means they're valuing the material and "ask what your can do for you, ask not what you can do for your ." :p If those perks were removed do you think they'd suddenly be interested in adding to, and improving, the guild? Some might, but I bet many would join guilds for the same self centered reasons -- what can this guild give me, how fat is their guild bank, do they have helpful people I can ask to do/make things for me cheap since we're "guildies", etc. Users are users.
If someone was truly interested in a guild as a social experience, then they'd join a guild which shared that idea, regardless of their perks.
Post by
Adamsm
My guild is very sociable...but then again, it has a recruitment app.
But other wise, if you don't like the guild atmosphere, just mosey on along, and don't remove things that enhance the game just because you don't like them.
Post by
LiquidBlue03
This suggestion has nothing to do with personal preferance. I really don't mind guild perks, some of them are quite useful. However, after giving this some thought, I feel that the concept of guild perks have had a negative impact on the community.
As a side note, there are other ways in which these perks could be implemented. Think about the 'Path of the Titans' system that Blizzard previewed some years back.
Post by
Adamsm
I feel that the concept of guild perks have had a negative impact on the community.Why? What is about the perks that created the negative impact...because honestly, it's not them. It's the community itself.
There have always been leveling guilds, have been since Vanilla. Those guilds may or may not be active or sociable...and again, that's on the players, not Blizzard.
Don't put the blame where it doesn't belong: As with pretty much all of the complaining about features, and how they are ruining the game, that's on the player base.
Post by
LiquidBlue03
Yes, community is precisely the issue. However, I think you're wrong when you say the features in the game have no impact on the community; of course they do.
Let's, for instance, take a look at LFD. This feature have had a heavy impact on interaction between players when running dungeon. As it stands now, I can complete dungeon, upon dungeon, upon dungeon... without speaking a single word with the players I've ran it with. Before the implementation of LFD, that wouldn't have been possible at all.
Post by
Adamsm
Before the implementation of LFD, that wouldn't have been possible at all.Um...what?
Trade chat:
Random person: Looking for more for dungeon runs.
Random person 2: Okay.
Random person says nothing during the runs.
I've had that happen back in BC and Wrath days. It's not a new thing. Some people just don't enjoy talking while in Dungeons.
Hell, I had someone today, when I asked for a Gift of the Wild buff, tell me off and drop the group for '#$%^&ing'; people are idiots.
The fact is, it's the community itself that needs to start taking responsibility and stop blaming Blizzard for the features. I've had amazing LFR runs where people were joking and enjoying themselves, I've had runs that were silent the entire time but cleared in a record, and I've had one were people did nothing but #$%^&, moan and complain.
I'm a silent runner when it's not friends or guildies; does that some how make me 'anti-social'? There isn't anything wrong with a group that is quiet.
As said, if you want a sociable guild, find one. Don't pretend the problem exists because of the perks...it's not them: All the perks do is provide additional incentives to join a guild..which, is something you are predisposed to anyways, otherwise you wouldn't be trying to join one.
Post by
678294
This post was from a user who has deleted their account.
Post by
LiquidBlue03
Okay, I'll admit my example did not convey my point in a good way. However, I believe my point is still valid; implemented features does have an impact on the community. But, like you said Adamsm, the community needs to take responsibility as well. I completetly agree with you on that.
think the problem is that too many people got in their mind that they need the guild perks too play properly.
that's not a flaw of the guild perks but rather of the community itself. the large guilds cater too this believe. and since most people join them purely for the fact of getting all the perks from level 1, they arent a very social appealing place to be around. since thats just secondary or lower on their list of priorities.
Removing guild perks would also remove that mindset.
However, I understand that the payoff might not be worth the price for most players. They have grown accostumed to guild perks, and therefore they would feel it like a loss if they were gone.
Post by
Adamsm
Removing guild perks would also remove that mindset.It really wouldn't.
Post by
LiquidBlue03
Removing guild perks would also remove that mindset.It really wouldn't.
Why not?
Post by
678294
This post was from a user who has deleted their account.
Post by
Adamsm
Removing guild perks would also remove that mindset.It really wouldn't.
Why not?
Because that mind set has existed amongst the player base since long before the perks were the start of a thought in a programmer's brain. The perks are not the problem: It's the players.
Post by
Adabiel
i would say the opposite of removal, put the "have a group will travel" back for support, and add interactive perks, not the usual achievement "do it in guild once and be done" but like the valor of the ancient, do (pve / pvp) specific events (mostly in some new patch or expansion) and have them be on for X group, or Y raid you group with.
these buffs have restrictions like "won't be active until X days of active guild -dungeons/pve- or -battlegrounds/pvp- " if you don't do them, it won't affect you neither if you are used to do stuff on your own, but if you do and don't have the days or time, the only those with the buff active will affect you (aura-spell like) until you get enough and then your own buff contributes and makes the buff stronger
then again, only blizz has the final word nobody else :s
Post by
rabican1
This might be an unpopular opinion, but I thought I'd share it nonetheless.
As it stands today, I feel that the social aspect of guilds is severely lacking. The introduction of guild perks in Cataclysm made it so that many guilds came to be for the sole purpose of perks, and players flock to these guilds for the in-game advantages rather than to socialize with other players.
There are literally houndreds of these guilds, and it's nearly impossible to find a good guild with a sense of community amongst these.
I believe that the removal of guild perks would make it so that players wouldn't feel obliged to be in these "perk guilds." Instead, they would seek out guilds for the social aspect; questing, doing dungeon runs, or raiding with guildmates. And if they weren't interested in that, they could just remain guildless.
What are your thoughts on this?
My thoughts on this are removing guild perks will do nothing, because at the end of the day the guild perks really aren't that big of a deal also
it is YOU not the game
that is failing at the social side.
Do you engage your guild? Do you make things happen? Do you cultivate relationships with people? Stop looking around for some magical state where everyone makes things happen for you. If you want that GO GET IT.
Do you set up dungeon runs?
Do you set up guild Heroic Scenario runs?
Do you set up guild raids?
Do you have a vent channel?
Are you building relationships with people?
Are you helping others with things so they will reciprocate?
Are you scheduling things to do?
Do you answer questions when they are asked?
I do all of the above and if I choose to, I can from the moment I log on until the moment I logged off I am do things with my guild mates. But for many things I don't. I don't build a group to do my dailies, or get my Timeless coins etc.
Post by
Jkpman
I feel that the concept of guild perks have had a negative impact on the community.Why? What is about the perks that created the negative impact...because honestly, it's not them. It's the community itself.
There have always been leveling guilds, have been since Vanilla. Those guilds may or may not be active or sociable...and again, that's on the players, not Blizzard.
Don't put the blame where it doesn't belong: As with pretty much all of the complaining about features, and how they are ruining the game, that's on the player base.
So many times this!
Honestly I don't give guild perks much thought at all. They certainly have zero impact in my choice of guild.
You find that guilds who auto recruit (Cesspit guilds) are social regardless of their level, but the quality of social interaction is usually very poor.
If you want a really social guild, you have to spend time and effort looking.
Post by
lankybrit
I see where you're coming from OP. But I can't agree. After spending 6 months to level my guild to 25 and now enjoying the perks, I can't imagine them being taken away.
Post by
Amry
No.
Instead, they would seek out guilds for the social aspect; questing, doing dungeon runs, or raiding with guildmates.
If you want all that, then the guild level shouldn't matter; if it does, then maybe you don't really want all these "socialization" bad enough.
If you want a "good" guild, why don't you look for it?
Post by
Azrile
I don´t get the connection between guild perks and your supposed lack of community in guilds.
Create a guild, invite people that you want to invite and socialize. it is not that big of a deal.
I think people without social skills just look for a reason why they can´t find friends. I had a self-guild until Cat. When guild perks started, I used an added and went from a near self-guild to 500 players very quickly. Now you would think that this would be a terrible community, but everything has gone great since then. We usually have our guild challenges done very early int he week just from people getting to know each other and running dungeons and stuff together. There are a few off-raid events Guild chat is funny.
The only thing I really do is kick/warn people about bad language.
I just don´t understand how you think removing some really minor perks would improve the community. Just sounds like an excuse to me.
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