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10.2.5
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10.2.6
Food in WoW.
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Post by
1133948
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Post by
ElhonnaDS
I think that food is currently fine in BG's, and the nerf you're asking for is unnecessary. If everyone can eat, no one has an advantage over anyone else. If you find that you are the one who is always losing the confrontation, and never the one who wins and has a chance to eat, then that's more about strategy and knowing mechanics than it is about the food debuff. The idea of the food debuff would basically give higher skilled players a stacking disadvantage against lower skilled players who they kept killing. Since PvP is about testing your skill against other players, I don't think they should make moves to level the playing field by nerfing people for being better at PvP.(##RESPBREAK##)8##DELIM##ElhonnaDS##DELIM##
Post by
1133948
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Post by
992790
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Post by
ElhonnaDS
I think that food is currently fine in BG's, and the nerf you're asking for is unnecessary. If everyone can eat, no one has an advantage over anyone else. If you find that you are the one who is always losing the confrontation, and never the one who wins and has a chance to eat, then that's more about strategy and knowing mechanics than it is about the food debuff. The idea of the food debuff would basically give higher skilled players a stacking disadvantage against lower skilled players who they kept killing. Since PvP is about testing your skill against other players, I don't think they should make moves to level the playing field by nerfing people for being better at PvP.
It's the other way around. Late in the evening I constantly run a premade with 2 mages and 2 healers, I'm a warrior. I can totally empathize with the 350k HP melees feebly trying to chase my mages or healers while I mow them down. Besides, they've already 'nerfed people for being better in PvP' to the max with the base 65% resilience and this isn't 100% targeted at the winning side either. What about a close fight where the forces are equal? Healing buffs on battlegrounds would be more sought after. It would be an interesting mechanic IMHO, but I respect your opinion.
The 65% base resilience was supposed to reduce the gap in gear, not skill. And it affects everyone across the board. What the food debuff would do would be most often applied to the people who were consistently winning the skirmish. It punishes based on performance making each successive wave of player harder to fend off, and making it so that after one dose of food, they are physically incapable of keeping up with someone running the flag who didn't eat anything. I don't see that as serving any purpose other than nerfing the players who are winning so the players losing have a shot. And since they DID lower the gear gap a bit with the change you mentioned, that's mostly a gap based on skill.
Post by
134377
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Post by
lonewolfe31705
I wouldn't support any food debuff effect. What I would support is a third skill related to the cooking skill. We collect meat from killing as we go along. Fine. We can choose to go fishing. Fine. Neither fish nor meat makes a balanced meal for a healthy and effective combatant. We should have a "foraging" skill, and be able to collect grains, beans, and green things as we wander, in the same way that we find fishing nodes. Why can't I be a vegetarian monk, mage, or even warrior if I want, as roleplay? As it stands, I wonder how come we haven't all developed scurvy, and have all our hair and teeth falling out?
Its called herbalism. And they have grain based foods in the game already, as well as fruits. Just not endgame buff foods.
Post by
1133948
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Post by
1048263
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Post by
PhantomScourge
As it stands, I wonder how come we haven't all developed scurvy, and have all our hair and teeth falling out?
Surprisingly, a meat-heavy diet will provide you with as much vitamin C as you need. It's the grain-heavy, fruit-poor, meat-poor diets that give you scurvy.
Also, if you want to play a character whose hair and teeth are falling out, roll an Undead.
Post by
rageahol
Mages should be fat and not be able to blink. Roleplay/ lore - wise.
No, mages should be fat and ONLY be able to blink. And also levitate.
Post by
Nulgar
Mages should be fat and not be able to blink. Roleplay/ lore - wise.
Nuh-uh. Mages don't even
get to eat the cake they conjure
.
Post by
shan750
Huh? Nobody is stopping anybody from eating... What does putting a debuff on players who eat constantly even do?
If your group is queuing for random BGs, it just makes you sound like you want players to remain at low health levels for longer periods of time, so you can "mow them down" faster and more frequently...
I mean most healers' mana regenerates pretty damn fast compared to one's health, and if it's a random BG what are the chances of a healer actually running out of mana?
Post by
cefm
I'm not understanding the "problem" that you believe exists or are trying to solve.
In PvE solo-questing food is totally necessary to reduce down-time especially for classes that don't have powerful non-combat self-heals.
In PvE raiding stat-food is a great benefit to the team's capability, and "healing" isn't even a problem since the healer tops everyone off easily between pulls.
In PvP eating food for healing or stats already bears its own penalty - time lost. If you need to spend the extra 15-seconds sitting still eating food to be competitive then you are losing action time. However that time may be worth it to you - moreso to get organized than anything else.
Post by
Jkpman
IMO food is an overlooked mechanic of the game that is a bit too stronk.
I don't see how it can be considered too strong considering I can pop a
Virmen's Bite
for 4k Agi as well as having a 1hr (2hr with mixology) 1k Agi with
Flask of Spring Blossoms
Foodwise
Sea Mist Rice Noodles
only gives me 300 Agi.
Do you propose to ban flasks and potions next? (Also personally I am unlikely to waste that particular food buff on a random battleground, IF I use any food it would be the lesser
Sauteed Carrots
I think if you are looking at something as innocuous as a food buff for a reason behind your performance/failings, then the problem clearly lies with you.
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