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New Ideas for WoW Classes
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Post by
1090369
This post was from a user who has deleted their account.
Post by
Nathanyal
Or just post the spells if you want people to see them.(##RESPBREAK##)12##DELIM##Sas148##DELIM##
Post by
1090369
This post was from a user who has deleted their account.
Post by
Sas148
I see, I was not aware of this. The only reason i wrote that was so if i did put my idea here, no one would steal it, and by contacting me, this would lower the chance.
Well the forums are here to facilitate conversation with debate/discussion. Asking people to contact you via email is defeating the purpose of a forum.
Post by
deathbyte
I see, I was not aware of this. The only reason i wrote that was so if i did put my idea here, no one would steal it, and by contacting me, this would lower the chance.
Pretty sure this idea is already out there.
Post by
Adamsm
Oh aye.
And yes, people have made the Scout class idea here on the forum before as well.
Post by
1090369
This post was from a user who has deleted their account.
Post by
Adamsm
Not really; you are just copying other classes after all.
Post by
1090369
This post was from a user who has deleted their account.
Post by
ElhonnaDS
Detonation
Mastery: Ember Armor
Each melee strike done to you has a 15% chance to strike back at the enemy doing 10% of the damage the opponent did over 2 seconds. Each point of mastery increases the chance by 1.7%. This cannot occur more then once every 4 seconds.
Main Attacks and Spells:
Inner Demon
Cost: 5 Fire Charges
Cooldown: 3 minutes
Transforms you into a flaming beast, increasing your periodic fire damage dealt by 40%, and you can cast your throws while moving. During Inner Demon, you will be healed for 2% of your maximum health every second. Also, increases the damage struck back by your mastery by 50% (The melee opponent will be hit for 60% of the damage he causes.) Whenever an opponent comes within 5 yards of you, they will instantly be stunned for 2 seconds. This cannot occur more than once during the duration of Inner Demon. Lasts 12 seconds.
Expulsion
Cost: 1 Fire Charge
Cooldown: 5 Seconds
Throw an explosive in the air, after 3 seconds, the explosive lands on the selected target (if the target goes invisible in this time, the bomb will not land) doing high fire damage and creating a medium period fire effect that ticks over 10 seconds. Also reduces the melee, and casting speed of the opponent by 30% for 5 seconds.
Has a 50% chance to generate 1 Fire Charge.
Bombard
Cost: 50 energy
Cast Time: 1.5 seconds.
Cooldown: 7 seconds
Does high fire damage and blasts up to 6 nearby enemies within 8 yards of the bombarded target for 60% of the initial damage. If 4 or more enemies are hit, your Expulsion and Tectonic Blast will not cost any Fire Charges for 10 seconds.
Generates 1 Fire Charge and 1 for every additional target hit.
Glyph of Bombard: Your initial bombard damage is increased by 30%, but no longer damages nearby targets
Searing Tracks
Cooldown: 1 minute
For the next 12 seconds, your steps will be imprinted on the ground as fire, whenever a foe walks over them; they will suffer medium fire damage.
Glyph of the Fire starter: When you activate Searing Tracks, your movement speed is increased by 120%, each second 12% of your speed is reduced
Molten Blades
Cooldown: 2 minutes
Your next 5 shots will also create a new fire damage over time spell that does 30% of the initial damage over 10 seconds. Your 5 shots will stack.
Mortar
Cost: 25 energy
Place a mortar spot on the ground (3 zones maximum at a time), after 4 seconds, the zone will be shot with mortars from the sky doing medium fire damage to everyone in a 5 yard radius. Grants 1 Fire Charge if 3 or more enemies are hit. This cannot occur more then once every 4 seconds.
Tectonic Blast
Cost: 2 Fire Charges
Cast Time: 1.9 seconds
Cooldown: 35 seconds
Place a bomb on the ground, after 4 seconds the bomb will explode doing high fire damage to all enemy targets within a 15 yard radius of the bomb.
Oxidize: Combustion
Cooldown: 2 minutes
Places a cloud of oxygen around a selected target, increasing the damage and ticking rate of your D.O.T. spells on that target by the number of fire charges you use.
1 Fire Charge: Damage by 6% and ticking rate by 8%. Lasts 4 seconds.
2 Fire Charges: Damage by 7% and ticking rate by 12%. Lasts 5 seconds.
3 Fire Charges: Damage by 8% and ticking rate by 16%. Lasts 6 seconds.
4 Fire Charges: Damage by 9% and ticking rate by 20%. Lasts 7 seconds.
5 Fire Charges: Damage by 10% and ticking rate by 24%. Lasts 8 seconds.
Fire Power
Cost: 45 energy
Grants you 1 Fire Charge. Has a 0.5 second global cooldown.
Glyph of Fire Power: Your fire power costs 20 energy less but costs 1% of your maximum health every time used.
(Passive Spells)
Boiling Blood: For each 1% max H.P. missing, your direct fire damage is increased by 0.25%.
Triumphant Burn: Whenever above 60% H.P, your energy and health regeneration are increased by 30%.
No Mercy: Whenever the opponent is below 30% Health, your damage against them is increased by 15%.
Fire Charges: Expulsion, Bombard, Mortar, and Fire Power grant Fire Charges which can be consumed by Inner Demon, Oxidize: Combustion, Tectonic Blast, and Expulsion.
Venom
Mastery: Toxic Shots
Increases the effectiveness and damage of your poisons by 15%. Each point of mastery increases the effectiveness and damage by 1.6%.
Main Attacks and Spells:
Embezzlement
Cost: 25 energy
Cooldown: 30 seconds
Instantly throw a chain at the target doing medium physical damage and pulling them toward you; (30 yards) if the target is immune to movement impairing effects, you and the opponent will switch places.
Dislimb
Cost: 60 energy
Cast Time: 1.9 seconds
Cooldown: 45 seconds
Does medium nature damage and reduces the opponents movement speed by 20% every second for 5 seconds. When the target can no longer move, he will be dealt insane nature damage. Can only be used when the opponent is stunned, feared or polymorphed.
Ebon Barrage
Cost: 45 energy
Cooldown: 4 seconds
Throw 3 auto shots each doing 10% more damage then a regular attack shot. Replaces Double Shot. Cannot cast when Onslaught is active.
Nauseous Bomb
Cost: 30 energy
Cooldown: 2 minutes
Place a bomb on the ground, after 2 seconds, the bomb explodes doing high shadow damage and puts to sleep all enemies within the bomb (8 yards) for 4 seconds. Any damage may wake up the enemy.
Glyph of Nauseas Bomb: Increases the area of effect of the bomb and the sleep effect of your nauseas bomb by 50%, but the cooldown is increased by 30 seconds.
Buff Reactive Poison
Apply a poison buff to your weapon that lasts for 1 hour. Only 1 poison available at a time.
Each throw has a 15% chance to do medium nature damage over 4 seconds. Stacks 3 times. Also reduces the effect of the next absorbing effect spell the opponent casts by 25%.
Buff Delusional Poison
Apply a poison buff to your weapon that lasts for 1 hour. Only 1 poison available at a time.
Each throw you do has a 15% chance to disorient the target for 4 seconds. This poison stacks 5 times. Upon the 5th stack, the opponent will appear drunk and will be dealt 50% weapon damage.
Cripple
Cost: 35 energy
Cooldown: 30 seconds
Reduces the targets movement speed by 75% for 4 seconds.
Oxidize: Decay
Cooldown: 2 minutes
Place a shroud of darkness around a selected target, increasing the ticking rate and damage done by all of your D.O.T spells to that target, and everyone within 8 yards of the target.. Increases the damage done by 10% and the ticking rate by 20%. Lasts 8 seconds.
Predator Instinct
Cooldown: 3 minutes
Reduces your global cooldown by 0.2 seconds and increases your Haste by 20%. Lasts 10 seconds.
Glyph of Blade Masters: Reduces the cooldown of your Reflex of the Predator and Overkill by 20%.
Onslaught
Cooldown: 2 minutes
For the next 15 seconds, your auto attacks will throw 2 blades instead of one (2x damage.)
Glyph of Blade Masters: Reduces the cooldown of your Reflex of the Predator and Overkill by 20%.
(Passive Spells)
Sadist: Whenever you do a critical hit, you’re granted 3 energy.
The Mobile Savage: You can cast your throws while moving.
Accelerated Shots: Your haste is increased by 15%.
Toxic Lord: Your nature spells do 20% additional damage.
Natural Skirmisher: Increases your maximum health and energy by 10%.
Wheezing Toxin: After landing a critical strike on an opponent, the next heal done to that target will create an A.O.E. virus on the ground (8 yards) absorbing 40% healing done while the opponent stands in the virus.. The virus lasts 7 seconds. This cannot occur more then once every 30 seconds.
Phantom
Mastery: Hidden Chakra
Increases the effectiveness of your Phantom Gem buffs on spells by 10%. Each point of mastery increases the effectiveness by 1.3% (Does not include Boomerang Step.)
Shadow Partner
Cost: 50 energy
Cooldown: 3 minutes
Create a shadow clone that copies your moves but does 20% of your damage as shadow damage. Does not cause Diminishing Returns. Lasts 35 seconds. The Shadow Partner will heal you for 5% of the damage it does.
3 Phantom Gems: Increases your Shadow partners damage by 10%
6 Phantom Gems: Increases your Shadow partners damage by 23%
10 Phantom Gems: Increases your Shadow partners damage by 47%
Dread Assault
Cost: 35 energy
Cooldown: 18 seconds (Shared cooldown with Boomerang Stab)
Your Shadow Partner dashes towards the enemy, doing high shadow damage and creating a medium bleed effect that ticks over 14 seconds.
3 Phantom Gems: Increases the bleed effect damage by 20% and the duration by 4 seconds
6 Phantom Gems: Increases the bleed effect damage by 50% and the duration by 8 seconds
10 Phantom Gems: Increases the bleed effect damage by 100% and the duration by 12 seconds
Corrupt Blades
Cooldown: 2 minutes
For the next 6 seconds, your spells will not cost any energy.
3 Phantom Gems: During the duration, your agility and haste are increase by 4%
6 Phantom Gems: During the duration, your agility and haste are increase by 9%
10 Phantom Gems: During the duration, your agility and haste are increase by 18%
Glyph of Corrupt Blades: Your Corrupt Blades spell will last 4 seconds longer, but your spells will have only a 50% energy reduction.
Insanity Shot: Shadow
Cost: 50 energy and 5% of your maximum H.P.
Cooldown: 25 seconds (Shared cooldown with Insanity Shot: Fire)
Does high shadow damage and creates a strong damage over time shadow spell that ticks over 8 seconds, also immobilizes the target for 8 seconds. If the target is immune to root effects, the cooldown of Insanity Shot will be reduced by 10 seconds.
3 Phantom Gems: During the, and 5 seconds after breaking the root effect, the target will suffer 5% increased damage from all sources.
6 Phantom Gems: During the, and 5 seconds after breaking the root effect, the target will suffer 12% increased damage from all sources.
10 Phantom Gems: During the, and 5 seconds after breaking the root effect, the target will suffer 24% increased damage from all sources.
Insanity Shot: Fire
Cost: 50 energy and 5% of your maximum H.P.
Cooldown: 25 seconds (Shared cooldown with Insanity Shot: Shadow)
Does high fire damage and creates a strong damage over time fire spell that ticks over 15 seconds. Also reduces the casting speed and mana regeneration of the opponent by 100% for 4 seconds.
Glyph of Torture: Your Insanity Shot: Fire, will now have a 2 second increased duration to the debuff, but the cooldown of Insanity Shot is increased by 10 seconds.
Avenger
Cost: 4 Phantom Gems
Cooldown: 1.5 minutes
Throw a giant star in a line in front of you, hitting everyone within a 30 yard straight line infront of you, doing high physical damage and stunning all the opponents struck in the line for 4 seconds.
Sudden Raid
Cost: Sacrifice Shadow Partner and Current Phantom Gems
Cooldown: 1.5 minutes
Sacrifice your Shadow Partner to summon a massive A.o.E. storm of shadowy assassins. (12 yard A.o.E. range.) Strikes up to 10 opponents within the radius of the storm doing high shadow damage to every opponent. Increases the damage done to the opponents by 2% for every Phantom Gem you used to cast used with the attack. Cannot be used if there is less then 25 seconds left on your Shadows Partners duration. 40 yard placement range.
Boomerang Stab
Cost: 45 energy
Cooldown: 18 seconds (Shared cooldown with Dread Assault)
Quickly Slice through a nearby target (15 yards), doing 8x low damage. In this time, your opponents will distarget you.
3 Phantom Gems: Your Boomerang Step will affect 1 additional target within 8 yards of the original opponent.
6 Phantom Gems: Your Boomerang Step will affect 3 additional targets within 8 yards of the original opponent.
10 Phantom Gems: Your Boomerang Step will affect 5 additional targets within 8 yards of the original opponent.
Dark Extraction
Cooldown: 8 seconds
Activates your current Phantom Gems. This does not have a global cooldown.
(Passive Effects)
Bending Moonlight: Increases your agility by 15%.
Band of Knaves: Increases your critical strike damage by 25%.
Nightwalker: Your shadow attacks have a 25% chance to grant 5 energy. (Shadow D.o.T. spells also contribute to this.)
Phantom Gems: Each critical strike you get grants you 1 Phantom Gem. Stacks up to 10 times. Gems can be used to increase the power of your attacks and spells.
Spells That Everyone Uses
Might of the Juggernaut
Cooldown: 50 seconds
Increases your armor by 260% and reduces all damage done by 25%. Lasts 15 seconds.
Dark Amelioration
Cost: 55 energy
Cooldown: 2 seconds
Heals you for 5% of your maximum health and reduces all damage done to you by 5%. Lasts 6 seconds and stacks 4 times.
Jester
Cost: 20 energy
Cooldown: 30 seconds
Place a pop-up toy box on the ground; it will shoot enemies every 2 seconds doing decent nature damage to anyone within 30 yards. The jester will heal you for 5% of the damage it does. Casting this spell will cancel out any previous toy boxes on the ground. Lasts 25 seconds. The jester has 40% of your maximum health.
Glyph of Laughter: Increases the bouncing range of your Mocking Shot by 15 yards, increases the duration of your Jester spell by 5 seconds and increases the heal of the Jouster spell by 0.5%.
Jouster
Cost: 20 energy
Cooldown: 30 Seconds
Place a pop-up toy box on the ground; it will heal all party and raid members within 20 yards of the Jouster for 1% of their maximum HP every 2 seconds. All enemies that enter the Jousters healing range will have 5% increased damage from all sources. Casting this spell will cancel out any previous toy boxes on the ground. Lasts 25 seconds. The Jouster has 50% of your maximum health.
Glyph of Laughter: Increases the bouncing range of your Mocking Shot by 15 yards, increases the duration of your Jester spell by 5 seconds and increases the heal of the Jouster spell by 50%.
Devour Cruelty
Cost: 50 energy
Cooldown: 1.5 minutes
Whenever your party or raid members undergo a loss of character control effect, using this ability will remove the effect on them and focus it on you.
Glyph of Devour Cruelty: Your Devour Cruelty no longer costs energy.
Silencing Bomb
Cost: 25 energy
Cooldown: 1.5 minutes
Place a debuff on the target. After 8 seconds the bomb will explode silencing anything within 10 yards of the bombarded opponent for 4 seconds. The debuff cannot be dispelled.
Glyph of Silencing Bomb: Your Silencing Bomb will be an instant trigger.
Mocking Shot
Cost: 40 energy
Cooldown: 20 seconds
Whenever the opponent is below 15% maximum H.P. you can do a final throw doing insane physical damage. If the opponent doesn’t die, the shot will bounce off to a nearby target (20 yards) doing 20% more damage than the initial shot.
Glyph of Laughter: Increases the bouncing range of your Mocking Shot by 15 yards, i
Post by
ElhonnaDS
Nocuous Strike
Cost: 45 energy
Cooldown: 12 seconds
Does decent nature damage and has a 50% increased critical strike chance if the opponent is above 80% H.P. Also, instantly applies your poison on the target. If this is a damaging poison, the damage will be increased by 25%.
Blade Weaver
Cost: 35 energy
Cooldown: 2 seconds
Throw multiple blades in front of you, doing medium physical damage to everyone in a cone (10 yards.)
Knave Dart
Cost: 55 energy
Does decent physical damage and creates a medium nature damage over time effect on the enemy that ticks over 12 seconds. If any of your ticks are critical strikes, you will be healed for 2% of your maximum H.P.
Ring of Fire
Cooldown: 1 minute
Cast Time: 1.6 seconds
Create an 8 yard ring of fire on the ground; all enemies that leave or enter the ring will be dealt high fire damage and will have 30% reduced casting and melee speed for 8 seconds. The ring lasts for 10 seconds.
Twisting Nether
Cost: 30 energy
Cast Time: 1.4 seconds.
Cooldown: 3 minutes
Create an orb that will travel slowly away from you, the orb will absorb any traveling damage that is close to the orb (8 yards.) Last 8 seconds.
Shadow Leap
Cost: 30 energy
Charges: 2.
Recharge Time: 1.5 minutes.
Leap forward 25 yards, leaving behind a bomb where you were before the teleport. If your leap is successful, the bomb will explode, dealing medium shadow damage and slowing everyone within a 5 yard radius of the bomb by 30% for 4 seconds.
Phantom Play
Cost: 60 energy
Cooldown: 2 minutes
Creates a bubble on you that will absorb 15% of your maximum health. Lasts 6 seconds. After the damage is absorbed, the damage absorbed can be used to strike back at the enemy, doing all the damage over 10 seconds. Strikes back as shadow damage.
Glyph of Phantom Play: Your Phantom Play will only cost 20 energy, and can be used while stunned.
Dusk
Cooldown: 2 minutes
For the next 12 seconds, the attacks you cast will affect 6 additional targets within a 20 yards of the main target. The main target damage will be reduced by 65%, and so will the damage to the additional targets.
Deflective Ward
Cost: 35 energy
Cooldown: 1 minute
Put a bubble on a friendly target. Any melee damage done to you will have a 30% chance to push back the attacker 20 yards. Has 3 charges and lasts for 20 seconds.
Double Shot
Cost: 30 energy
Cooldown: 2 seconds
Throw 2 stars at the opponent each star doing 5% more damage then an auto attack.
Buff Traumatizing Poison
Apply a poison buff to your weapon that lasts for 1 hour. Only 1 poison available at a time.
Each throw has a 40% chance to reduce the opponents movement speed by 10%. Stacks 3 times. Lasts 8 seconds. Upon the 4th stack, the target will be rooted for 4 seconds. The root effect cannot occur more then once every 20 seconds.
Buff Degrading Poison
Apply a poison buff to your weapon that lasts for 1 hour. Only 1 poison available at a time.
Each auto attack you do has a 15% chance to reduce the damage the opponent does by 2%. Stacks 5 times. Lasts 8 seconds(##RESPBREAK##)8##DELIM##ElhonnaDS##DELIM##I copied the contents of the other thread here, and deleted it, because we don't need 2 threads about the same class suggestion. Please keep all of the discussion in one place. I've also deleted the link to the now-deleted thread.
Post by
1090369
This post was from a user who has deleted their account.
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