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Peace Keeper/ Soul Keeper class
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Post by
alexko9
Forgot to mention, when switching stances his abilities will change Demo lock style, if no one caught up to that.
First off, I did realize after I thought through all of this that this is pretty much what monks were supposed to be originally, but anyways, just an idea.
Been playing PoP a lot lately, and after reading the back story behind the Dark Prince, I thought, what if this was a class?
Peace/Soul Keeper is a priest/monk type individual who has studied the life of the soul for all his life. He has learned to be peaceful, but also discovered that each person has two souls, the light and the dark one. The keeper would learn to control the two, while most of the time you will find them in their peaceful state, anger them and they will release the other, more aggressive side.
So at low level before you choose a spec you just start out with one stance, called Peace or something like that, all abilities do holy damage and any healing is holy. Level ten you choose one of three specs (didn't want to make a hybrid, since there are 3 hybrids already, but sorry, if anything you can take one of the specs off and make it a DPS spec) Rage, Pride, and Selfishness.
When you choose a spec you get ones stance, either Release: Rage, Release: Pride, and Release: Selfishness. The names come from this quote: "Your rage, your pride, your selfish ways, they give me form and substance!" - The Dark Prince.
Each spec's Peace/Release stance has it's owning bonuses, and possibly a new resource would be introduced, something like while you are in peace, your Rage/Pride/Selfishness builds, making your Release more powerful, and hindering your peace stance abilities, making you switch between them (hopefully not too much, don't want to have to stance dance all day, but at the same time don't want to sit half the fight in one stance.)
First spec, Rage:
Rage would be the DPS spec, hopefully a melee rogue/warrior like spec. While at peace your movement are graceful, carefully aiming all of your attacks. Your haste and crit chance are increased.
When you cast Release: Rage, you slightly grow in size, dealing rage filled powerful blows at your opponents. Attack and crit damage is increased.
Now of course Peace/Release stances here would have to be balanced enough where you don't just sit in Release all day (Attack Damage is almost always superior), would have to be some hard math in there. Both stances should be able to benefit from the same armor.
What I imagine from this spec, is something like the following: You have three choices when gearing, build hybrid, get as many stats all around as you can, or build either Haste or Attack Damage (Crit would be part of both, as it increases both crit damage and crit chance.)
If you build hybrid, you just sort of play out the spec to the fullest, try to spend as much time in either stance, while haste would take advantage of Peace, having to go into Release to waste Rage so your Peace abilities stay powerful, while not spending too much time in that stance.
Attack Damage would use abilities in Peace that generate the most Rage, and then spend as much time in Release as you can before you waste all your resources.
Also new idea here, balance out Peace abilities to generate more/less Rage, so Peace build would try to generate the least amount of Rage in the longer period of time, while Release would go for the quicker rage building rotation.
Currently don't know whether this spec would be Str or Agi, I am assuming Str as there are more classes that role for Agi atm.
I do not imagine this spec being CD oriented burst at all, more of a build up burst for Release built stackers, or a constant heavy damage from Peace stackers.
Second spec, Pride, the tank spec:
As a noble, Paladin like fighter you are here to protect the innocent, hiding your pride while at peace, as to net let it cloud your judgement of what is better for the greater good.
When peaceful, you provide your party/raid with decreased damage taken, by spreading a defensive buff to the whole party, but when you use Release: Pride, you take on a stance that protects your pride, not letting the opponent damage you as much, greatly increasing your own defensive stats.
Now in this spec, I don't see how Rage building would work, so this is more of a fight/time dependent spec. For example on Ultrax, you would be in Peace most of the time, and would go into Release when you are the person taking the Hour of Twilight damage.
Of course careful balancing would have to take place, where Peace wouldn't provide so many defensive stats to everyone that it would be necessary to have a Pride Tank in every raid group, but making them very viable at the same time.
Also you would have to balance it where at Peace you don't lose so many stats that you become worse than a Guardian tank who just missed the dodge one five straight heavy attacks, while at Release you are not ridiculously beefy.
I'd imagine it's possible to let this class become very armor/health heavy at release, making them beefy by nature rather than by CDs, which is what every tank is now.
Alternative to this spec is Release: Vengeance, while at peace you are tanky, when you release your vengeance stacks faster and you focus on damage more, making more healers a viable option for some fights where you are stuck with DPS/Healer problems.
Last but not least, Selfishness, the healer spec:
Holy casting healer, that provides the group with increased damage/healing.
While at Peace, healing is increased for the whole group, and you do much more AoE healing, while in Release, you take much more healing, but your AoE heals are not as good.
Again, like Pride, this is a time/fight type of spec. While in raids, you are more viable in Peace, as healing is increased for the whole group, some fights will require you to go to Release, to take tanks through hard parts (Possibly a new technique for designating healers, maybe the first tank-heal specific spec?).
Also I thought a cool thing would be something like Tricks of Trade that rogues have, you release a players dark/light spirit to increase damage/healing done.
PvP:
I DO NOT PLAY RBGs, SO I WILL NOT SPEAK IN AN AREA I DO NOT KNOW!
These specs don't seem too OP in PvP, what I like is something like Rage, you have so many options.
You could build Peace, and be viable through the whole fight, while this all depends on how PvP would be balanced, if you talk about this while in MoP, this would be less and more viable at the same time.
While most classes are burst and done in arenas atm, Peace would sometimes be better by wasting the other healers mana really fast by constant heavy damage.
Or you could go Release, and let the opponent burst only to be building up your own, and sort of make them go all defensive and be a very good peeler.
Tanks aren't very popular in arenas, so I don't want to go into it.
Selfish would be interesting, making probably the best 5v5 healer, but yet a very viable 2v2, and an okay 3v3.
The reason for this is, 5v5 would be amazing. You can run a 2Healer 3DPS so your damage will not fall off, while being able to heal both, AoE if the opposite team is AoE focused (Frost bomb damn it), or make your focused party member invincible in Release stance.
2v2 would be even better, a spec focused on single target healing, what's better?
3v3 would be alright, a lot of healers are much more decent in this that I would imagine this spec to be.
Conclusion:
So what do you guys think about this? This would have been perfect for MoP, with the Sha and all, but could fit very good even after the events of MoP, possibly as they discover the dual soul thing while battling the Sha.
Post by
kellbyb
Definitely sounds interesting. I won't say anything about balance (any class would need balancing before it could be playable), but it sounds like a creative idea, and definitely fun to play.
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