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Professions and working for a living - nerfing has issues
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Post by
1088496
This post was from a user who has deleted their account.
Post by
Mantrhax
When u shoot at every direction clearly shows that u have no clue where the target is....Blizzard is the shooter and we are the prey.
Post by
Eccentrica
I feel your pain, but I'm more annoyed that the market is being toyed with in this manner. Changes to cooking destroyed the cooking mats market, except for end-game players. Changes to blacksmithing will destroy the ore market except for end game players.
The price of ore will skyrocket and will affect both the JC market and will probably limit the number of Engineers thus increasing the price of any Engineer produced goods. The competition for ore nodes (which they've already reduced, gee thanks Blizzard) will get fierce(r). The number of Blacksmiths will increase thus reducing the price of finished goods. The increase in cheap finished goods will increase the supply of enchanting materials thus reducing the price of enchants.
I swear to heaven that the concept of consequences is completely foreign to the developers. Lately they just seem to implement things, and worry about fixing it afterwards (if at all).
Post by
751416
This post was from a user who has deleted their account.
Post by
Quesac
Shifting the market to max level makes sense. New players can't afford to spend 50g for a stack of copper ore and low level cooking mats, nor should they have to. The market isn't being destroyed, it's being normalized, which is a good thing.
Not as long as there are JC's and engineers leveling. The low level mats will still be overpriced and the market won't be normal.
Post by
Eccentrica
Shifting the market to max level makes sense. New players can't afford to spend 50g for a stack of copper ore and low level cooking mats, nor should they have to. The market isn't being destroyed, it's being normalized, which is a good thing.
New players weren't the ones paying 50g for a stack of copper, they were the ones selling a stack of copper for 50g thus providing the capital they needed for frivolous things like glyphs which are monopolized by the end game players for outrageous sums. I just took a look a my server's AH for level 25 Hunter Glyphs. Two useful ones for levelling include Mend Pet and Revive Pet which cost 69g and 228g respectively.
No new player can scrape up 297g at level 25 without the ability to sell something on the AH and the list of things that low level new players have access to and will sell deteriorates every single time Blizzard messes with their market by adding in end-game shortcuts like they've done with cooking and soon blacksmithing.
Yes, people levelling JC and Engineering still provide a demand but for how long if this trend continues?
Post by
292411
This post was from a user who has deleted their account.
Post by
gnomerdon
only beef i have is dumbed down talent specs..
i dont feel special anymore with my own personal talent specs.
to determine if a pvp mage is good will be determined on how important he sees improved counterspell or not. lol
Post by
Eccentrica
And those that do see the trends try to point those out to others who may or may not be able to profit from that. My gold balance has always been fine. I know what to buy and sell and when to do it.
The economy isn't broken .... yet. And yeah, shame on me for writing forum posts. I should follow your lead and not write forum posts....oh wait.
Post by
felhunter
i fail too see how the BS change will make the low level ore prices skyrocket?
if anything they will drop, cause people will just keep farmining them as much as they did before. there just less people interrested in buying them. so they need too drop if they wanna sell what they got.
Post by
lankybrit
Look at it this way. There will be less Miners out in the world. Instead of basically having to take Mining with Blacksmithing, now I can take something else. So, I can have Tailoring and Blacksmithing, if I want, or maybe Enchanting and Blacksmithing.
With less Miners in the world, there will be less supply of low level ore. The demand should also be slightly less, so maybe just a slight increase in ore prices.
Cheers.
Post by
Eccentrica
i fail too see how the BS change will make the low level ore prices skyrocket?
if anything they will drop, cause people will just keep farmining them as much as they did before. there just less people interrested in buying them. so they need too drop if they wanna sell what they got.
Low level ores will fall in price because there will be decreased demand for low level ores, but the increase in demand for high level ores will cause high level ore prices to rise. This will cause more capped players to consider taking mining, thereby increasing the supply of low level ores causing the prices to fall even further. Once sufficient numbers of the new miners saturate the market for Ghost Iron, the price of Ghost Iron will fall slightly as they try to compete for the Blacksmith demand market.
Capped players will rearrange their professions and end game markets will stabilize over time. The permanent damage to the low level player market will be another matter. New players tend to take gathering professions. The change to Blacksmithing will remove one third of their ore market. While the end-game new miners work their way through copper, then tin, then iron etc, those markets will be saturated. New players will be lucky to sell anything at all and at very low prices (I predict 1g per stack for copper if that).
Look at it this way. There will be less Miners out in the world. Instead of basically having to take Mining with Blacksmithing, now I can take something else. So, I can have Tailoring and Blacksmithing, if I want, or maybe Enchanting and Blacksmithing.
With less Miners in the world, there will be less supply of low level ore. The demand should also be slightly less, so maybe just a slight increase in ore prices.
Cheers.
On the contrary, there will be more miners than ever before. There is only so much Ghost Iron available right now. In anticipation of the change to Blacksmithing, observant miners are already ramping up gathering, the prices are already climbing, and AH buyers are stockpiling ore. More players are taking up mining now and getting it levelled to be able to participate in Ghost Iron-palooza.
I haven't been monitoring the prices as of yet, but if you watch over the next few weeks, you'll see the supply of low level ore rising and the price dropping, the supply of Ghost Iron dropping and the price rising, the supply of gems dropping and the price rising. Also in consequence Golden Lotus prices will rise as will Living Steel. Flasks will be more expensive, and I imagine the supply of Silkweed, Rain Poppy and Green Tea Leaf will increase and the price drop.
Post by
lonewarrior
Maybe Blizz should just remove the profession limit and let us all become self sufficient.
I can't see this being any kind of boon to making people play the game or play longer.
New players don't need crafting professions until they hit max level and participate in raiding.
Until then they can just do what has been the customary path, take gathering professions, store mats and earn gold and then switch over to crafting when they near level 90.
Leveling professions is already pretty easy. Patient is all that is needed. I've been playing the AH for years, it's all about timing and patient. I recently manage to gather a relic deck for approx 3000 gold by being patient and not just clicking buy because I needed it this second.
To anyone on this thread...do you really need professions to be nerfed to succeed in this game?
Did you need it when you first started playing? Then who is this meant for?
Can we not see the connection here between the threads about crude, rude, lewd players in dungeons and raids and the continuing chipping away at the fabric of this game that seems to cater to the selfish/lazy players.
This is not my idea of refining the game.
Post by
Eccentrica
I've never needed a prof 'right now this second' and from day one levelled my profs myself. Various bits of advice I read here and elsewhere led me to take one gathering prof and one production prof (Herbalism and Alchemy) and the items I crafted were immensely useful to me as I levelled.
After discovering how miserable it was trying to scratch out a 'living' with Alchemy at level cap I dropped Herbalism and took Jewelcrafting. My DK dutifully went out and levelled up mining to provide me with the mats I needed to level JC. That took maybe 2 days to accomplish.
What can I say? I liked things the way they were. For the record I am also nostalgic for levelling weapons skills, ammo, pet loyalty, hostile mobs in starter areas, having to discover flight points, selectable spell levels and talent trees.
Post by
Wombat62
You all do realise that to mine the required amout of GI to lvl BS by the PTR method takes 4-5 times longer than to mine the mats to lvl it the current way dont you ?
Post by
Eccentrica
You all do realise that to mine the required amout of GI to lvl BS by the PTR method takes 4-5 times longer than to mine the mats to lvl it the current way dont you ?
Which would tend to encourage more players to take up/utilize mining in order to keep up with increase in demand (from people wanting to easy-route their blacksmith levelling) because the prices will be higher.
We're working on the premise that potential Blacksmiths are not doing their own mining.
Post by
Wombat62
You all do realise that to mine the required amout of GI to lvl BS by the PTR method takes 4-5 times longer than to mine the mats to lvl it the current way dont you ?
Which would tend to encourage more players to take up/utilize mining in order to keep up with increase in demand (from people wanting to easy-route their blacksmith levelling) because the prices will be higher.
We're working on the premise that potential Blacksmiths are not doing their own mining.
Yeah I understand that the premise , I am actually minning GI on my mining toon every spare moment I have . I think that what you said above is one of the reason bliz is doing this , to get more players being self suffient and to make professions a suport for your toon not a money maker
I am just one of those people who wont spend gold on something I can get myself in a few hours , all my toons start out as skinning miners or mining herbers and i gather mats on teh way to sell PLUS keep enough to level their final professions when they hit cap -the way i do his is just power through leveling till i can fly at sixty , then spend a few hours going back to lvl the professions to outland level and then co level professions and toons from there.
Back on topic
GI will be used for :-
1) the new ingots ( 10 per ingot i think it is ) for the new lightning forged weapons
2) the new legendary quest line requires 40 trillium bars
3) PTR method for BS if it goes live
This will cause a huge demand on GI and the prices will be very high - way to high for most people to buy 4000 bars to lvl BS . They may use this method for part of the leveling process but not all IMO
Thus miners will be concentrating on GI and not the old mats meaning that people who cant afford the GI will have to create a miner of their own to mine the old mats .
I dont see the change as a quick route to BS , I see it as an alturnative to the normal route that is designed to take money out of the enconomy ( auction house cuts ) because the only people who will do it that way are the ones with way too much gold .
You also mentioned that the price of copper ore , for example, will drop to 1g a stack ---its been 1g a stack on my server for the 5 years I have been playing , the only two old mats above 20g a stack are fel iron and cobalt so I dont expect much change on my server
Post by
Eccentrica
I don't think this is being utilized to encourage self sufficiency which like yourself I practice and encourage
In the short term GI price will be high which will discourage some sales yes, but not all. When I talk of this damaging the market for low level ores I am talking longer term when the price of GI stabilizes and is more accesible to a wider audience of potential blacksmiths (between 5.2 and 5.3)
I realize the 1g copper ore stacks I propose to be an arbitrary number perhaps, but was basing it off my current server price of 5-10g.
During the next expansion, when everyone has moved on to the next set of ore, and if further tinkering is not done to speed-ball blacksmithing then the old (current) method of levelling blacksmithing may well resume, seeing as high level miners will be gathering the newest ore and won't be bothering (much/at all) with Ghost Iron.
Post by
292411
This post was from a user who has deleted their account.
Post by
totemmunkey
Since Mists has been released Blizzard have been trying to make the game easier for people to get into, while i certainly agree this is a good thing as it should increase the number of players we have there are some things i'm not so sure about.
Profesions are slowly being made easier to level .. this has started with cooking and altough a major boon for those of us with multiple alts we are getting new players spending a few hours to get to the point we took many days...
Ugh. I stopped right there.
Oh crap, that big screen TV I bought last year is now 75% off the price I paid for it. I worked so hard to save up the money to buy it and now people can buy it for nearly nothing. ITS NOT FAIR!
Grow up.
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