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PTR
10.2.5
PTR
10.2.6
Stat Priority
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Post by
1053520
This post was from a user who has deleted their account.
Post by
986144
This post was from a user who has deleted their account.
Post by
curlymon
At a guess if Crit is supposed to be better then Haste yet you are having better returns on haste is it a question of play style rather then true stat priority. And don't get me wrong I'm not saying your a bad player by any means just posing an idea of what might be causing what you are seeing.
How often do you wait for the "proper" skill vs use an immediately available one. For instance high mobility fights might have you bouncing target to target or keeping you off a target long enough that it is effectively an opener every time you are back. These could easily lead to a haste favored situation.
I've also found that heroics favor haste out and out over other stats due to the low times spent on trash and heavy favoring of AoE.
Take a look at what haste actually does for you and what situations it favors and then look at the role you play in all your various encounters. I bet you will find a correlation.
I can't speak to proper stat priority for a feral as I have not played in over a year and as feral for much longer then that but Stat priorities in general very very rarely take into account mobility and target swapping requirements in fights.
Food for thought.
Post by
986144
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Post by
Uiselveti
Feral stat priority is affected by the talents you choose. The priority you listed is correct for taking SotF & DoC. Did you take these?
SotF & DoC relies on you taking advantage of some procs. Are you using HT to buff yourself? What are you following your HT w/?
When are you refreshing DoTs? What priority are you using?
Night, you have some misconceptions in your post. First, you don't refresh DoTs
at the last second
, but rather within the last tick. This adds the time of the last tick to your DoT, and gives you more than enough time to know whether your refresh landed or not & reapply if necessary. Capping hit & expertise is often a DPS loss for cats, this is nothing new.
Energy capping is definitely not a problem I run into as a cat. More often I feel like I am pooling energy while hoping for a proc to be able to keep everything rolling.
You are recommending a suboptimal setup as a way to make up for a suboptimal playstyle. BTW, there is nothing wrong with that per se; however, it should be pointed out for what it is. That said, capping hit & soft capping expertise is generally a DPS increase for new ferals or ferals that are having issues with keeping DoTs up due to missed refreshes as this lowers the skillcap for the class a bit.
While feral is back to being a bit more complicated than it was during Cata, they have missed the mark on flow in my opinion. Back when feral was more complicated it still didn't feel as awkward as it does now, but I am glad they raised the skillcap again.
Post by
1057359
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Post by
986144
This post was from a user who has deleted their account.
Post by
Uiselveti
If you insist on citing sites that are terrible for
maxing
a druid (any class, really), go right ahead. You will still be wrong.
Hit cap is 7.5%, not 8%
Expertise dodge cap is 7.5%, not 8%
Hit rating >7.5% is purely wasted stats
Expertise above dodge cap is
never
something you should consider going for as a cat, to do so is a waste of stats. The one exception (that is, the one time expertise >7.5% would not be a
complete
waste of stats) would be if you could not attack the boss from behind due to mechanics; however, you would still be better assigning your stats elsewhere.
Sites like Noxxic are decent for a beginner to a class to get an idea of the basics of the class, and honestly most are only passable at best for this & only for a handful of specs. If you are going to try to sell anyone on the idea that Noxxic's druid pages are gospel for maxing your raid contribution, you should really try to peddle that elsewhere.
If you graph hit/exp against other stats (mastery/crit/haste depending on which talents you chose) as hit/exp increase, the value of dps stats increases faster. What this means is that after a certain point, which depends on
your
gearing, hit & expertise provide less dps increase than mastery/crit/haste. One of the most significant reasons for this is the fact that should and attack miss or be dodged, you are refunded the energy. Also DoT ticks cannot miss or be dodged, and this is where the majority of your dmg should come from. If you are just mindful enough to reapply a missed/dodged atack, you are fine. If you are not skilled enough as a cat to consistently reapply missed/dodged attacks before your DoTs fall off, then
you
should gear for those caps.
Beyond that, I really don't feel like trying to explain to you why capping vs. not capping can be statistically insignificant. I doubt that would be time well spent based on your post.
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