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PvE Fury Warrior Guide
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Post by
Veckremir
Greetings to all you Wowhead patrons!
My name is Veckremir and I'm going to try my hand at writing a 4.1 PvE Fury Guide. I'm going to do everything in my power to keep this clean and presentable and current. Comments, corrections, and criticism are all welcome. If you'd like to email me, you can reach me with my username @gmail.com
LAST UPDATED:
May 24, 2011 (Patch 4.1)
What you'll find here:
Introduction
Single-Minded Fury or Titan's Grip?
Talents
Glyphs
Rotations
Stat Review
Stat Prioritization
Reforging
Gems_and_Enchants
Conclusion
Future Patch Updates
Introduction:
Glad you made it this far, but I warn you it will only get worse from here. I'm making this guide because I think Wowhead is the best database around, and I know how much of a pain it can be to research your toon while utilizing several different resources. I've tried my hand at Arms, Protection, and of course Fury, which is my preferred spec at this point.
But let's get to what this is really about, Fury Warriors. Imposing, intimidating, relentless, savage, and reckless. Wielding a weapon in each hand, they charge into the fray with only the destruction of their foe in their mind. They discard tactics and technique focusing only on destruction and mayhem. They may carry a pair of enormous battleaxes, or a couple one handed maces, either way, their violent tendencies and malicious intent will be quite apparent.
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Single-Minded Fury or Titan's Grip?
That brings us to our next point. As a Fury Warrior you get to choose between obliterating your opponents with two-handed swords, maces or axes, or assaulting them with their one-handed counterparts. The true answer is whichever you have the better weapon selection for.
Single-Minded Fury
(SMF) and
Titan's Grip
(TG) are very close in terms of damage output, within a couple percent. Typically you will have less competition for one-handed strength based weapons than you will have for the two-handed ones. Dual wielding DK's and other SMF Warriors, but most Paladin's won't be looking at the same one-handed weapons as you.
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Talents:
This
is the start of our Fury Warrior.
You will want to choose either SMF or TG, and then you will be able to move out of the Fury Tree.
The points in
can also be put into
or
.
Arms
:
Teir 1 options:
War Academy increases the damage of
Raging Blow
and
Slam
, both center pieces of our rotation.
(Recommended)
Field Dressing as it will make you easier to heal after you take damage.
(Recommended)
Blitz will probably not be used frequently. Ultimately your call of course.
Teir 2 options:
Second Wind
Deep Wounds is a fairly large DPS increase as well.
(Recommended)
Protection
:
Teir 1 options:
There are really two options here,
or
.
This again is more based on what you would like to do. I find the increase crit for
to help more over the course of a fight, but the ability to spread a
Rend
around may be more your style. Remember you must be in
or
Vanguard
to use
Rend
.
This
is what I end up doing overall.
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Glyphs:
Prime
Charred Glyph
/thirsty
Charred Glyph
Big Numbers!
Charred Glyph
Slammin!
Major
Charred Glyph
Feelin Lucky, Punk?
Charred Glyph
Me Angry Now
Charred Glyph
Saurfang who?
Charred Glyph
Here, Catch!
Minor
Charred Glyph
It Last Long Time
Charred Glyph
Moar Rage
Charred Glyph
Blood Tasty
Charred Glyph
You Say Ow
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Rotation:
Fury Warriors work on a priority system.
SMF
>
Bloodthirst
>
Slam
(
proc) >
Raging Blow
TG
>
Bloodthirst
>
Raging Blow
>
Slam
(
proc)
When you get
, you should use it for
. It is off the GCD, so it won't interupt anything. You should also use
when you notice your rage higher then 75. This will prevent you from wasting any accumulated rage.
Once your opponent has fallen into the
Execute
phase, it is recommended you get your
stacks to 5, and then continue your rotation, refreshing as necessary.
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Stat Review:
Warrior DPS stats revolve around Strength, Hit, Expertise, and Crit. The other stats are valued, but to lesser degrees.
Strength
As with all other plate wearing DPS, Strength is king. It is above all else the most important stat available, and you should stack it everywhere you can.
Hit
Following Str is Hit until 8%, which is 601 rating (you get 3% from
). Getting to this magic number is important because you don't want your special attacks to miss, as that will be a source of considerable DPS loss.
Note:
Stacking Hit past 8% is not wasted like it is with other DPS specs. The more hit you have after 8% will increase your white swing damage, and help you obtain more steady rage generation.
Expertise
Expertise cap is next in our list of priorities. Getting this to 26, which is 781 expertise rating, will be your next goal. This pushes dodge off the table, so as long as you are hit capped and behind the target, you will not miss with special attacks.
Critical Strike
Critical strike is next in line, you'll be wanting a lot of this as a Fury Warrior. Outside of the obvious that critical hits do more damage, a higher crit will also result in a higher uptime of
, which you should be taking as part of your spec.
Mastery
Mastery will be our next stat in priority.
Mastery: Unshackled Fury
makes all of our fury based abilities better, such as
Raging Blow
and
.
Haste
Haste is last in our list here, although this is mainly due to the fact that we gather a significant amount of attack speed from our talents.
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Stat Prioritization
The final priority of stats only varies with the amount of haste vs. mastery. This is determined by which style of weapon usaged you prefer:
Single-Minded Fury
:
Str > Hit 8% > Expertise 26 > Crit > Hit until comfortable > Haste > Mastery
Titan's Grip
:
Str > Hit 8% > Expertise 26 > Crit > Hit until comfortable > Mastery > Haste
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Reforging:
If you are below the Hit or Expertise caps, then you should make sure to get those where they need to be first.
Haste and Mastery will be the best stats to reforge to reach those caps, since Crit is what you'll be stacking after you reach those thresholds.
As stated before, hit over the cap for a Fury Warrior is not a bad thing. Most people will stop hunting for hit once they feel they have steady enough rage generation.
Eventually the gear you have on will make it unnecessary to reforge hit and expertise, so keep that in mind as you make your gear upgrades.
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Gems and Enchants
The only way to increase our primary stat (strength) is through Gemming and Enchants, so this is always the goal.
Gems
:
Meta:
Reverberating Shadowspirit Diamond
Red:
Bold Inferno Ruby
Blue:
Etched Demonseye
Yellow:
Inscribed Ember Topaz
Do not gem looking for the bonuses unless they are worth it. There is no reason to gem 20 Str and 20 Crit to gain 10 Haste.
Do not be gemming for Hit or Expertise eventually the gear will have enough on it.
Enchants
:
Helm
Arcanum of the Dragonmaw
/
Arcanum of the Wildhammer
Shoulder
Greater Inscription of Jagged Stone
Cloak
Enchant Cloak - Greater Critical Strike
Bracers
Enchant Bracer - Major Strength
Gloves
Enchant Gloves - Mighty Strength
Belt
Ebonsteel Belt Buckle
Legs
Dragonscale Leg Armor
Boots
Enchant Boots - Lavawalker
Weapons
Enchant Weapon - Landslide
or
Enchant Weapon - Avalanche
if Landslide is out of your price range
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Closing Notes
I hope this guide will help my friends here at Wowhead. It's my goal to help people to the best of my ability, and a more informed player today will make a better raider tomorrow. As I said, I am open to any comments, questions, or suggestions that you may have. Thanks for reading, which I know is hard for us Fury Warriors, so get out there and kill someone.
I'd like to put in a special thank you to Fulgorater. He was able to clean up my formatting and make this flow much more beautifully. Thank you sir.
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Patch 4.2
Hopefully it arrives soon!
Post by
Veckremir
Reserved in case there is more to add. I doubt I'll need more then this reserve though.
Post by
817272
This post was from a user who has deleted their account.
Post by
391117
This post was from a user who has deleted their account.
Post by
Veckremir
2.
SMF or Titan's Grip:
Stuff in the guide.
I don't know what server your playing on; but dw dk's are everywhere including the lfd groups, but the good news is your usually the only dps plate in group depending on the tanks OS.
Feathermoon, I run a couple different 10 and 25 man raids and I've seen one so far. I'll amend it nonetheless.
Post by
Gnub
Added to the list - a Fury guide was much needed :)
Post by
masti
Str > Hit 8% > Expertise 26 > Crit > Hit until comfortable >Mastery > Haste
This is true for TG, however for SMF you would go Haste>Mastery.
4.
Talents:
http://www.wowhead.com/talent#LZfrdcszkRf
That's the start of our Fury Warrior. You will want to choose either SMF or TG, and then you will be able to move out of the Fury Tree.
I wouldn't recommend taking blood craze, its pretty much useless for PvE since the proc chance is way to low for it having any use. If you are really afraid of dying then Die by the sword will probably save you more then Blood Craze. Personally I like skirmisher since i find that heroic leap can save you from taking allot of damage in a few occasions and i like the lower cd on it. But those are what we would call filler talents, either one will do.
During the rotation if you don't get a slam proc or if you would find yourself rage starved for the upcomming gcd, you can use heroic throw when its off cd, it hits hard and its free.
Other then that there doesn't seem to be much wrong here.
Post by
Veckremir
Str > Hit 8% > Expertise 26 > Crit > Hit until comfortable >Mastery > Haste
This is true for TG, however for SMF you would go Haste>Mastery.
4.
Talents:
http://www.wowhead.com/talent#LZfrdcszkRf
That's the start of our Fury Warrior. You will want to choose either SMF or TG, and then you will be able to move out of the Fury Tree.
I wouldn't recommend taking blood craze, its pretty much useless for PvE since the proc chance is way to low for it having any use. If you are really afraid of dying then Die by the sword will probably save you more then Blood Craze. Personally I like skirmisher since i find that heroic leap can save you from taking allot of damage in a few occasions and i like the lower cd on it. But those are what we would call filler talents, either one will do.
During the rotation if you don't get a slam proc or if you would find yourself rage starved for the upcomming gcd, you can use heroic throw when its off cd, it hits hard and its free.
Other then that there doesn't seem to be much wrong here.
Noted and update, thank you for your input sir.
Post by
481692
This post was from a user who has deleted their account.
Post by
Veckremir
Yeah, my phone doesn't have spell check, I should have caught that one D:
Thanks for letting me know.
Post by
Fulgorater
3/3/11 :: Feathermoon had it's Realm First! Bane of the Lich King (25-player)
God we suck.
u srs?
and I tried to add some flavor and formatting to your guide for ya.
I also re-ordered the progression of topics to possibly flow better.
Wasn't sure any comments were warranted for the glyphs so I added my own for luls.
If you don't like the changes, I'll delete it =D
ty for the post, helped me understand my warrior much more clearly
Post by
Fulgorater
added and subtracted
Post by
WTBaggrodump
Two thumbs up, guys! Great info, even for a semi-seasoned warrior player like myself, and great link-age. Especially from you, Fulgorater. Lets help keep it current and welcoming to all, even to the silly newbies that come and go.
Post by
Fulgorater
Haha, thanks but its all Veckremir. My warrior knowledge is not nearly this expansive, and he already had a very good start on the formatting
:)
the anchor tagging is clutch
Post by
Veckremir
Thank you my friend, it looks significantly better, and more like an actual guide.
And I am serious, was working on my fourth 85 when the Realm First! for H-LK 25 popped up while in Uldum. All the pride in my server died that day.
Post by
WTBaggrodump
Thank you my friend, it looks significantly better, and more like an actual guide.
And I am serious, was working on my fourth 85 when the Realm First! for H-LK 25 popped up while in Uldum. All the pride in my server died that day.
Lol, NOW I get it. I'm sorry to hear that. xD
Post by
cosmicguen
Oh nice, it was about time we got an updated fury guide around here, so cheers for this :)
I found a couple of spelling errors if you'd like to correct them:
The more hit you have after 8% will increase your white swing damage, and hel
d
(
help
) you obtain more steady rage generation.
priority of stats only varies with the am
m
ount (
amount
) of
This is determined (
by
) which style of weapon usage
d
(
usage
) you prefer:
Eventually the gear you have on
e
(
on
) will make it unnecessary to
(I found one and then found some more, sorry ><)
I thought I'd throw in my 2cp on the filler talents as well, as I notice you don't suggest
Piercing Howl
. Obviously it's not a huge thing, but I actually find a lot of use for it, both in raids and in heroics - I only raid 10m, so having that extra bit of utility can help out quite a bit in certain circumstances (and it means I can daze+Hamstring both of Erudaxx's adds in GB...'if you want a job doing right' and all that ;) )
My spec ends up looking like
this
. Now I have enough hit that I'm not constantly hitting
Battle Shout
every cooldown I find I can comfortably drop that point from
.
A question - is
now considered a staple PvE talent and I missed the memo? I don't recall a hell of a lot of mob healing going on in my last raids - nothing that wasn't accounted for with CC/interrupts/pure smashy damage anyway.
Finally, my understanding of which talents are mandatory and which are filler goes like
this
- yes, my skill with MS Paint is awe-inspiring, I know.
I'll be honest and say I don't personally consider
,
,
Second Wind
,
or
to have any place in a fury PvE spec, purely because there are so many
much
better options available.
-------
Well, that just looked like a big Wall o' Critique, didn't it? I was only intending to say thanks for putting the time and effort in and point out a spelling error >.>
Post by
Veckremir
Critique is welcome, I fixed the spelling errors. Adding in a new section on my phone is a bit of a pain so I'll put that off until I have a bit more secure of a system to work with. Thanks for the ideas though.
Post by
481420
This post was from a user who has deleted their account.
Post by
WTBaggrodump
What would you guys recommend for an aoe rotation? I get owned by the arms warrior in our raid during all trash fights. I just single target one mob and throw in some cleaves and whirlwinds when I can but it feels clunky and never adds up to much.
Well, you could do what I did in Wrath and macro your whirlwind to trigger a cleave, but of course you'll have to be targeting something in melee range to do it. Since now that
Whirlwind
will lower it's CD simply from hitting 4 or more targets, that'll mean that it's CD is closer to that of
Cleave
, which is 3 seconds. That'll make it sorta gawky to use... You can still pop
Inner Rage
and go crazy with the cleaves, but then it'll make a viable macro pretty moot. With just three easy uses, you'll get the
Meat Cleaver
buff!
Now, I hate to break it to you, but if you want to keep the cookie-cutter single target deeps Fury spec, you'll never, ever be on par with Arms. They're just too well designed for mobility and DPSing adds. I mean,
Sweeping Strikes
?
Bladestorm
?
? No wai, bro-ski. Not to mention if an Arms warrior really wanted to, they could stance dance into berserker and, like I said before, macro cleave with Whirlwind, but a Fury's Whirlwind will be much beefier than an Arm's Whirlwind due to obvious reasons.
The macro would look something like this, but mind you, since there are varying CD affects, it'll be odd to use...
#showtooltip Whirlwind
/cast Whirlwind
/cast Cleave
You'd spam-click the hell out of it, but you'll only be able to see the CD shading for Whirlwind, not Cleave. Whichever ability is first with a CD will show the shading.
Happy AoEing!
P.S. I also forgot to mention that the macro will cost like 55 rage to use just once. That's a lot of rage... Use it only if you really feel you need to. I'd have Cleave on the action bar beside the macro'd Whirlwind just for when you pop Inner Rage and go to town, but that's just me.
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