This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.7
PTR
10.2.6
Beta
Perfect Trap Launcher Macros
Return to board index
Post by
TheReal
I've seen and heard a lot of hunters looking for the perfect trap launcher macros. These macros are spammable, do not invoke the fake GCD, and can be used without having the traps on an action bar (all problems that can arise with other macros). 100% credit is given to
this post
on MMO-C, but I thought we should have these listed in the hunter forum for easy access. Enjoy!
#showtooltip
/castsequence reset=9 Trap Launcher, !Explosive Trap(Fire - Trap Launcher), nil
#showtooltip
/castsequence reset=9 Trap Launcher, !Freezing Trap(Frost - Trap Launcher), nil
#showtooltip
/castsequence reset=9 Trap Launcher, !Ice Trap(Frost - Trap Launcher), nil
#showtooltip
/castsequence reset=9 Trap Launcher, !Immolation Trap(Fire - Trap Launcher), nil
#showtooltip
/castsequence reset=9 Trap Launcher, !Snake Trap(Nature - Trap Launcher), nil
Post by
matheus314
Hmm... I'll try these latter...
Post by
138583
This post was from a user who has deleted their account.
Post by
616871
This post was from a user who has deleted their account.
Post by
Interest
Here I was, expecting a non-cast sequence macro.
Oh well.
Post by
TheReal
Why would you set it to 15 seconds? If you're macroing these together, you're going to want a shorter reset to make sure you can press your Trap as soon as it's off CD. 9 is nice, I use 10 personally.
Anyways, I'm no macro master, but what would be the difference between the ones posted and:
#Showtooltip
/castsequence reset=X Trap Launcher, (xxxxx) Trap
Not sure on the 15 seconds thing, but your macro requires that the named trap be on an action bar somewhere. Don't ask me why. In fact, your macro was the exact one I tried first and it wouldn't work until I put my trap on a bar somewhere.
Post by
616871
This post was from a user who has deleted their account.
Post by
TheReal
You got me then. I find the way these macros work is far superior to the way the common sense macros work.
Post by
MrSCH
If it works, I care not how and why.
Quick Q - can the enemy see the 'splash' animation when you fire one?
Post by
138583
This post was from a user who has deleted their account.
Post by
616871
This post was from a user who has deleted their account.
Post by
138583
This post was from a user who has deleted their account.
Post by
616871
This post was from a user who has deleted their account.
Post by
138583
This post was from a user who has deleted their account.
Post by
616871
This post was from a user who has deleted their account.
Post by
Dragonzero
ok, i did chose 1 of those explosive trap or snake trap.
So when i did clicked
once
then it active the buff TL and then hit
twice
it active the snake trap.
On my way to figure out and the best is chose 1 of those are the most comfortable for you. So you can put non macros trap with 1 macros on your action bar. I did clicked once then press non macros to throw the trap and so it worked to see flashing anime from non macros.
Post by
htgome
i'm using this macro right now:
#showtooltip
#showtooltip
/castsequence reset=3 Trap Launcher,!Explosive Trap;Explosive Trap; !Ice Trap; !Freezing Trap; !Snake Trap
it will cast a sequence (or in some cases just one skill), show the right tooltip for each skill and have the mod keys, for when i want to lunch only a trap without the trap luncher is just use the mod keys or the right mouse button for the explosive trap.
Post by
Interest
i'm using this macro right now:
#showtooltip
#showtooltip
/castsequence reset=3 Trap Launcher,!Explosive Trap;Explosive Trap; !Ice Trap; !Freezing Trap; !Snake Trap
it will cast a sequence (or in some cases just one skill), show the right tooltip for each skill and have the mod keys, for when i want to lunch only a trap without the trap luncher is just use the mod keys or the right mouse button for the explosive trap.
Awesome. Saves me a ton of macro space.
Post by
843722
This post was from a user who has deleted their account.
Post by
MrSCH
'
#showtooltip Explosive Trap
/cast Explosive Trap(Fire)
/stopmacro
/castsequence reset=5 Trap Launcher, !Explosive Trap(Fire - Trap Launcher)
- #showtooltip makes it so it uses trap icon if u choose the ? icon for the macro
-right click drops trap at your feet
-multi-left click (or keybind press) will shoot trap (ie. brings up reticle for that trap)
People make macros for clickers? :O
Post Reply
This topic is locked. You cannot post a reply.